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#41
Add meth update lol, I loved it on LemonLamp, too bad that development of it stopped here, because they took it
The following 1 user Likes Prosto's post:
  • Grunt
#42
Create has a brilliant idea, just increase the contraband prices.
#43
(07-19-2018, 09:24 AM)Zombie Wrote: Create has a brilliant idea, just increase the contraband prices.

It's really not a brilliant idea, as it would only be profitable to the richer people, meanwhile the newer people would be able to acquire less profit. Which is really something we don't want.

Contrabands need a rework altogether, and I'm happy to see the team is thinking about a different approach.
Regards,
 
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The following 1 user Likes Yonno's post:
  • Pollux
#44
(07-19-2018, 09:40 AM)Yonno Wrote:
(07-19-2018, 09:24 AM)Zombie Wrote: Create has a brilliant idea, just increase the contraband prices.

It's really not a brilliant idea, as it would only be profitable to the richer people, meanwhile the newer people would be able to acquire less profit. Which is really something we don't want.

Contrabands need a rework altogether, and I'm happy to see the team is thinking about a different approach.

That's exactly how it works in arma 3.

You're a newb you do shit runs when you get better and better you join gangs and do the harder runs.

More risk, more reward.
#45
(07-19-2018, 06:43 AM)Infernaw Wrote:
(07-18-2018, 10:57 PM)Pollux Wrote:
(07-18-2018, 10:54 PM)aDisabledDeer Wrote:
(07-18-2018, 10:53 PM)Pollux Wrote: Ability to use the ECM jammer on contraband has been removed for now, so you cannot make contraband your own anymore.

How do you steal it now?

edit: posted at the same time as your edit

Yeah you can't now, just something I think is needed for now till I can roll out larger nerfs. I think the temporary rule will be removed now.

Have you guys considered increasing the refill cost? That results in earning less money, but still enables the player to steal contraband.

There is none and has never been a refill cost if you own the contraband.

I think contraband needs to be revisited as if it's a whole new feature and I'm exploring those options with the team.
Pollux
Fearless Management
bork
__________________________________________________________________
#46
(07-19-2018, 09:43 AM)GHOSTK1LL3R Wrote:
(07-19-2018, 09:40 AM)Yonno Wrote:
(07-19-2018, 09:24 AM)Zombie Wrote: Create has a brilliant idea, just increase the contraband prices.

It's really not a brilliant idea, as it would only be profitable to the richer people, meanwhile the newer people would be able to acquire less profit. Which is really something we don't want.

Contrabands need a rework altogether, and I'm happy to see the team is thinking about a different approach.

That's exactly how it works in arma 3.

You're a newb you do shit runs when you get better and better you join gangs and do the harder runs.

More risk, more reward.

Weren't you all in favor of making Fearless a better place for new players? What "shit runs" should new players start with then in your opinion?


As for comparing this to Arma... you shouldn't.
Regards,
 
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Thanks to Envy for the signature.
#47
(07-19-2018, 10:08 AM)Yonno Wrote:
(07-19-2018, 09:43 AM)GHOSTK1LL3R Wrote:
(07-19-2018, 09:40 AM)Yonno Wrote:
(07-19-2018, 09:24 AM)Zombie Wrote: Create has a brilliant idea, just increase the contraband prices.

It's really not a brilliant idea, as it would only be profitable to the richer people, meanwhile the newer people would be able to acquire less profit. Which is really something we don't want.

Contrabands need a rework altogether, and I'm happy to see the team is thinking about a different approach.

That's exactly how it works in arma 3.

You're a newb you do shit runs when you get better and better you join gangs and do the harder runs.

More risk, more reward.

Weren't you all in favor of making Fearless a better place for new players? What "shit runs" should new players start with then in your opinion?


As for comparing this to Arma... you shouldn't.

Arma is only one example of where this happens. Play WoW, GW2, Crimecraft, and another other MMO out there. Every game the new players starts off making nothing and works up to make more.

Of-course I am up for making FL a better place but why would I make it so they can get everything within 10 hours on the server? There needs to be stuff to work towards. On arma 3 doing your first weed run would be a rush of nerves of not getting caught of which is something that I would love to be embellished into FL.

A new player should be able to join the server and see the chain they need to follow which shows the level of difficulties faced to achieve more.

Moving past this, what I would like to see coming forward is 'Arms locker raids' where you'd have to hold the arms locker for x amount of time while you break in and if you successfully get in, you get x M4',s x stolen police uniforms etc.

Would also like to see a bank heist option where you could put something in the vault of the bank you can rob and you need to either fight your way out or roleplay your way out. (Would be levels before starting the heist low,medium,hard). If you choose hard for example the SRU slots would increase so there would be 7 SRU and 10 police. When starting the heist spawnpoints of civs would be moved to outside cub foods to avoid getting in the way.

What needs to be added/changed is bringing people together, if I had no-one to play with on FL i'd get bored. Games need to be played with others IMO as this is what people enjoy. I'd love to see people band together to fight in order to breach a bank and then spilt the rewards etc.

By adding stuff like this new players can start the server working towards getting a group of mates to make money so they do a heist on /low/medium/hard etc.

This is what FL needs and i'd love to see this happen.
The following 1 user Likes User 12049's post:
  • konsta
#48
Yet you can spawn a casino dupe and earn 10million in a day, but blame contraband for an already broken economy.

Logic at its finest!!
The following 2 users Like Falc's post:
  • Yonno, konsta
#49
(07-19-2018, 10:22 AM)Falc Wrote: Yet you can spawn a casino dupe and earn 10million in a day, but blame contraband for an already broken economy.

Logic at its finest!!

don't forget that those $10M is most likely to have some money packs involvement, so much for the non existent "economy"
#50
(07-19-2018, 10:22 AM)Falc Wrote: Yet you can spawn a casino dupe and earn 10million in a day, but blame contraband for an already broken economy.

Logic at its finest!!

Actually the casino logic is stupid, since the money spent in a casino doesn't affect the economy in any way. Doesn't remove anything or add anything. Contraband creats money and when there is a way to create a shit ton more money that will hurt it in a long run.


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