Questions regarding Rules
Somthing ive been pondering since vehicle damage was added, since if you fire at the window of a vehicle it does the player damage, but if you fire at the body of the vehicle it does vehicle damage.

Are police authorised to use such force to bring a vehicle to a stop or to simply slow it down if the circumstances warrant it.

Ive been told if a driver is a direct threat to you and or those around himself/ has just run someoneover and is not stopping and is going to end up killing someone else, lethal force can be used.

Though with the new damage system a new non lethal alternative has emerged to bring the vehicle to a stop.

If any exist, which types of circumstances would warrant such an action as firearm use to disable a fleeing/vehicle in pursuit and any other examples one can think of
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(09-06-2013, 07:25 AM)BlackDog Wrote: Are police authorised to use such force to bring a vehicle to a stop or to simply slow it down if the circumstances warrant it.
When police officers open fire, they always have to assume this will severely injure or kill their suspect. This should establish a frame of when it's okay to shoot, mainly when the target must be stopped at all costs.

(09-06-2013, 07:25 AM)BlackDog Wrote: Ive been told if a driver is a direct threat to you and or those around himself/ has just run someoneover and is not stopping and is going to end up killing someone else, lethal force can be used.
If the person inside does indeed present a great threat to lives, then yes. you can fire - assuming you would do the same if he were running on foot.

(09-06-2013, 07:25 AM)BlackDog Wrote: Though with the new damage system a new non lethal alternative has emerged to bring the vehicle to a stop.
Irrelevant. When police officers fire upon vehicles, they always have to acknowledge themselves that bullets can hit the driver, any passengers, any cargo or bystanders. Always assume the worst.
1. What would be considered a random raid?
2. Are you allowed to raid if you know they have contraband?
3. Are you only allowed to wear suits if you're a citizen?
1. Raiding without a valid reason, such as raiding for fun or because you're bored
2. Not as a civilian or a merchant.
3. Yes
(09-23-2013, 07:23 AM)Killjoy Wrote: 2. Are you allowed to raid if you know they have contraband?
2. Not as a civilian


This needs a bit more elaboration, as this title applies to everyone not government, besides the obvious classes such as merchant and other such passive classes, but we all know corlones and rebels can do this.

Do you mean just the standard citizen group? If so, why? They are in no way different then the corlone or rebels besides in what their starting uniform looks like and the fact they have a /radio channel by default.

If a player is a citizen class and has say been hired by the rebels or the corlones to act as extra members due to their slots being full with a full custom title and no longer the standard "Citizen" title, they are esentialy no longer a normal citizen and apart of the group they have been hired by.

This also applies to say a group of people who are the "Citizen" class who create their own rebel or mob family group because they have different goals and ideals, or dont like how the rebel/corlone group is being run.

Are you saying that these players due to them not wanting to affiliate with the pre-designated "raid" groups, are restricted in their activitys and types of RP, and offered no protection under the rules that would be granted had they belonged to the class in question.





3. Are you only allowed to wear suits if you're a citizen?
3. Yes

This is also needs elaboration, as in the past Soul has stated the SS"Which i guess would now be listed as SRU" can wear suits, and you added to this, so long as it fit the RP situation.


03-04-2013, 03:31 PM (This post was last modified: 03-04-2013 03:37 PM by Killjoy.)
(03-04-2013, 02:31 PM)SoulRipper Wrote: SS can wear suits if it matches their RP roles.


Would this also not apply to essentialy everything?

Examples:

Rebel wants to blend in with the general population in the city to conduct recon, instead of sticking out like a sore thumb in his standard uniform being harassed by every officer around, so he puts on a suit to look civilized, suits are not all that expensive in the grand scheme of things "In an RP sense" and would be reletivly easy to aquire givin the abundence of them in the city and its outskirts.

Chef wishes to open a club, but does not wish to look like a chef but more a bartender, he puts on a fancy suit to be more in line with his RP

Gundealer wishes to not look like a fat, bald man whos been fighting off zombies for god knows how long, and wants a more, militerized look, or just to look nice behind his counter, puts on a gasmask or a suit that fits the look of their store.

Doctor(For SOME reason they are by the gamemode no longer allowed to wear suits): Doctor wishes to wear a clean white tieless suit to better fit with the RP instead of a dark blue labcoat with stains on it, or a doctor wishes to enter a biohazard RP zone with a gasmask to act as Hazmat Medical Response unit.

BMD wishes to blend with the general population when out and about dealing his merry trade to the masses and opens a moonlighting buisness where he acts as a bartender, or a shipping company manager, but it is all nothing but a front for his real activitys, but wishes to at least look like hes not smuggleing and distributeing 50 tons of cocaine into the city

Police officer requests permission to act as a Dectective, and wears a nice suit, not going undercover but more investigateing situations in more detail than your standard officer to figure out who did what.

Corlones, knowing full well everyone knows their fedora wearing ways, wish to blend more with the population and wear nice suits that do not make them obvious to spot from a mile away, or simply wish to open a front buisness and a member acts as the moonlighter:Bar, pub, shipping company, club, etc.

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If one gets tranquilized, is someone/anyone allowed to mow them down with a gun?
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@ BD,
In the citizen class, you can set your job to pretty much anything as long as it's decent, realistic RP you're up to. Not a single class on CityRP is designated to hunt for contraband.
I fail to see what needs elaboration regarding suits.

@ Kulthro,
Why tranquilize if you're gonna kill him anyways? Or what do you have in mind?
(09-23-2013, 08:16 PM)Kulthro Wrote: If one gets tranquilized, is someone/anyone allowed to mow them down with a gun?

(09-06-2013, 05:17 AM)Killjoy Wrote: Should be avoided, since killing anyone must always be a last resort.
Oh, just wondering, as it's happened to me many times, and wondering if it breaks your rules at all, because I just find it kind of lame to get tranquilized, then mowed down while you're unarmed and helpless.
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(09-23-2013, 09:19 PM)Killjoy Wrote: @ BD,
In the citizen class, you can set your job to pretty much anything as long as it's decent, realistic RP you're up to. Not a single class on CityRP is designated to hunt for contraband.

That though dosnt answer the question, you stated that civilians cannot raid for contra,the clarification thats needed is how is this enforced, ive always seen specific things enforced in a specific way due to how it is exactly written, and following your statement word for word, i can see anyone who is not a corlone or rebel or cop who raids for contraband, no matter how legitimate the reason, faceing a potential ban due to them not being one of those three classes depending on how the admin is enforceing the rules on such a situation, if they base it on that particular statement.

If though all you mean is that to raid for their contraband one must have

A: A valid reason to have been searching for said contraband
B: Some kind of proof whether that be visual or auditable
C: A logical custom job that fits the action they are doing

Then the wording of the policy in question needs to reflect such, to prevent misinterpretation and wrongfull punishment based on the exact writeing of said policy



I fail to see what needs elaboration regarding suits.


The above reflects what i mean by elaboration, the exact writeing of your statement can lead to misinterpretation and wrongfull punishments if enforced based on the exact wording and lead to a "No one but citizen class people may wear a suit" mentality takeing effect.

Much like when the "Government Suits= FailRP" in any situation Policy, which required a post in this very thread to be clarified due to how it was worded originaly in its first enforcement, and how it began to be enforced by others based on its original inception.

Im just trying to be absolutely 100% sure on these situations so I nor anyone I play on the server with gets punished for it, as ive been caught up in far to many issues as of late where the situation in question is far beyond the wording of the policy it reflects, but is enforced based on the original writeing to the letter, which in no way takes into account any deviation from itself nor its grey areas.




Slightly off this topic:

Is it possable for all judgements in this thread to be added to the first post in spoilers for quick and easy reference for players wishing to look for a specific ruleing.

Would be much more efficient and allow no excuse for players to say they could not find a ruleing in the 30 pages of this thread.
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