Kerbal Space Program
#1
"What SPORE's space-stage should have been"

http://www.youtube.com/watch?v=xuww0F1fXiM

Its a game about fucking around in space.
#2
I never got anywhere in Spore's space stage, always ended up bored. Tounge
#3
http://www.youtube.com/watch?v=1_MqIWxKE...detailpage
#4
most frustrating game...EVAR!

I do love it though Tounge
#5
(09-18-2012, 08:47 AM)Von Tempski Wrote: most frustrating game...EVAR!

I do love it though Tounge

Its good if you know what you are doing.
#6
I managed to get my Kerbals into space, like WAYYY into space, problem is i had no way of getting them back and they all were screaming as they drifted away
Saint Dogbert: The patron saint of technology
[Image: Saint_dogbert.jpg]
#7
New update includes:
Several new Planets and Moons, for a total of 14 Celestial Bodies.
Multiple game saves support.
Tutorials and Scenarios.
Several new Parts, including a NERVA Engine.
Internal Cockpit Views on several cockpits.
Center of mass, thrust, lift and drag visual cues on the construction scenes.
Physical Timewarp Modes: An alternate time-warp mode where you can accelerate time to 2x, 3x and 4x without putting the sim on rails.
Much improved visuals in space.

[spoiler= Huge f****** list]v0.17.0 x9

Bug Fixes and Tweaks:
* Added compatibility checking for game saves before loading.


v0.17.0 x8

Bug Fixes and Tweaks:
* Fixed an issue with PartModules not being initialized correctly if on a suborbital or hyperbolic trajectory.
* Rewrote the LandingGear part as a PartModule, for a much more robust and stable implementation.
* Tweaked the friction values for the landing gear wheels
* Fixed an issue in Vessel that could cause a stream of nullref errors
* Fixed an issue with Vessels not properly updating the positions of physicsless parts.

New:
* Double-tapping the wheel brakes key will now set parking brakes.

v0.17.0 x7

Bug Fixes and Tweaks:
* Fixed an issue with celestial bodies updating in the wrong order, causing odd placement of planets at high warps.

v0.17.0 x6

Bug Fixes and Tweaks:
* Fuel tank parts no longer look into parent parts for fuel, unless connected to them by a fuel line.
* Fixed an issue with the radar altimeter that could cause sunken parts to explode.
* Set Duna's orbital inclination to 0.06°


v0.17.0 x5

Bug Fixes and Tweaks:
* Found and worked around a unity bug which caused several issues with parts colliding within the same vessel, and getting twitched out of place.
* Fixed issues with the landing gear (will still need a rewrite, but should be better now)
* Fix for advanced canard inversion of movement.
* The Map Camera no longer rotates when in a rotating reference frame.
* Disabled the Delete button when Stock craft files are selected.
* The ship cache is now properly cleared when starting a new game.
* The Simulate In Background setting no longer requires a game restart to take effect.
* The orbit trajectory reframing maths are all done with double-precision now, to remove jitter from the orbit splines.

New:
* Added Nuclear-Thermal Engine part
* Added focusable areas for internal views
* Added Settings for Music and Voice Volume

v0.17.0 x4

Bug Fixes and Tweaks:
* Added smoothing to altimeter.
* Fixed an issue with part initialization order which could cause a lot of trouble with physics and joints.
* Fixed a bug with crossing SOIs at 1x warp.

New:
* Pressing backspace will now reset the map and internal view.
* Middle mouse modifies the internal camera zoom by an additional 2x.
* Double clicking middle mouse will reset the internal camera zoom.
* Unlit/Transparent shader added to mu reader/writer.

v0.17.0 x3

Bug Fixes and Tweaks:
* Fixed a small blunder that disabled auto-saving in X2.
* Planet orbits changed again.
* Fixed an issue with Krakensbane that could cause sub-optimal Kraken-banishment.
* Smoke trails are now properly updated in moving reference frames.
* Fixed the Sun flare effect jittering at high warp rates
* Fixed the orbit lines and skysphere jittering when focusing rotating bodies at high warp rates.
* Fixed the Universal Time being stepped incorrectly while P-warp was engaged.
* Fixed the Kerbal EVA low-G walk system getting stuck at higher than 1x warp rates.
* Added a smoothing pass to the vessel acceleration value, to minimize G force noise.
* Added a warning about the compromised physics accuracy before engaging 3x warp.
* Removed the automatic Time Warp mode switch when under acceleration.
* Fixed an issue with P-warp rates persisting when reloading flight, even though the UI said otherwise.


New:
* Added new tree and boulder meshes for Kerbin (No more paper cutout trees)
* Implemented new version of Laythe, should be less performance intensive as well as nicer looking.


v0.17.0 x2

Bug Fixes and Tweaks:
* Fixed an issue with the terrain altitude detection, which could cause vessels (mostly debris) to fall through terrain.
* Fixed the "cannot switch vessels" message appearing for every mouse click on the tutorials.
* Fixed an issue where starting a new game after running a tutorial would not clear some game state values, and result in locked buttons and tutorials starting when they shouldn't
* Fixed an issue with warping time after crashing.
* Fixed an issue where flying through a Mun arch would destroy the vessel.
* Fixed an issue with Launch Clamps at 2x warp and above.
* Fixed an issue with the G force calculation for vessels, which could prevent saving or warping.
* Improved the layout of the Start Game menu.
* Fixed an issue when Kerbals became ragdolls when travelling very fast, and started displaying odd physics behaviour.
* Fixed several issues with the orbit math while on solar escape trajectories.
* Fixed an issue where some Celestial Bodies would lag behind when timewarping in a rotating reference frame.
* Tweaked the orbital parameters of several celestial bodies on the system, to make it more interesting.

v0.17.0 x1

New:
* Internal Cockpit Views: The first iteration of the IVAs (Intra-Vehicular Activities) feature set.
* Multiple Player Saves: You can now have multiple ongoing game sessions, as each save is kept in its own folder (instead of all using the saves/default one).
* Quick Flight Scenarios: Start flights from pre-set conditions, without interfering with your persistent sandbox save, and also save your own scenarios from your main game.
* Scenario Logic Modules: Like PartModules, but for scene logic (and defined on an SFS file instead of a part.cfg).
* Training Scenarios: Hands-On tutorials to teach you everything from craft construction to orbital maneuvers.
* Center of mass, thrust, lift and drag visual cues on the construction scenes.
* Prebuilt ships included with the game, as examples and possible starting points.
* Many new planets and moons throughout the Kerbal Solar System.
* Physical Timewarp Modes: An alternate time-warp mode where you can accelerate time to 2x, 3x and 4x without putting the sim on rails.
* Several new parts

Bug Fixes and Tweaks:
* Fixed an issue with numerical inaccuracy at very high velocities (the "Space Kraken" bug).
* Fixed several issues with the fuel flow logic.
* Tweaked the atmosphere rendering for Kerbin, for improved visuals.
* Ships saved by one player are private to that player. Ships on the KSP/Ships folders are common to all players and non-overwritable (from inside the game)
* Added a button on game loading dialog, to delete a saved game and all its contents (prompts for confirmation).
* Added a button on the ship loading dialog to delete saved ships (prompts for confirmation).
* Added a button on the Tracking Station to terminate an ongong flight (prompts for confirmation).
* Implemented dynamic walk cycle blending for EVA Kerbals under G levels between 0.17 and 1G
* Added a floating origin system to the Scaled Space subscene, eliminating the visual jittering when viewing distant objects in the map view.
* Revised part titles and descriptions for the parts added in 0.16[/spoiler]


Forum Jump:


Users browsing this thread: 1 Guest(s)