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Kerbal Space Program - Printable Version +- Fearless Forums (https://fearlessrp.net) +-- Forum: General Discussion (https://fearlessrp.net/forumdisplay.php?fid=10) +--- Forum: Discussions (https://fearlessrp.net/forumdisplay.php?fid=4) +---- Forum: Archive (https://fearlessrp.net/forumdisplay.php?fid=481) +---- Thread: Kerbal Space Program (/showthread.php?tid=18688) |
Kerbal Space Program - Warior135 - 09-17-2012 "What SPORE's space-stage should have been" http://www.youtube.com/watch?v=xuww0F1fXiM Its a game about fucking around in space. RE: Kerbal Space Program - Adman - 09-17-2012 I never got anywhere in Spore's space stage, always ended up bored. ![]() RE: Kerbal Space Program - Someone - 09-17-2012 http://www.youtube.com/watch?v=1_MqIWxKEOg&feature=player_detailpage RE: Kerbal Space Program - Von Tempski - 09-18-2012 most frustrating game...EVAR! I do love it though ![]() RE: Kerbal Space Program - Warior135 - 09-19-2012 (09-18-2012, 08:47 AM)Von Tempski Wrote: most frustrating game...EVAR! Its good if you know what you are doing. RE: Kerbal Space Program - BlackDog - 09-19-2012 I managed to get my Kerbals into space, like WAYYY into space, problem is i had no way of getting them back and they all were screaming as they drifted away RE: Kerbal Space Program - Warior135 - 09-21-2012 New update includes: Several new Planets and Moons, for a total of 14 Celestial Bodies. Multiple game saves support. Tutorials and Scenarios. Several new Parts, including a NERVA Engine. Internal Cockpit Views on several cockpits. Center of mass, thrust, lift and drag visual cues on the construction scenes. Physical Timewarp Modes: An alternate time-warp mode where you can accelerate time to 2x, 3x and 4x without putting the sim on rails. Much improved visuals in space. [spoiler= Huge f****** list]v0.17.0 x9 Bug Fixes and Tweaks: * Added compatibility checking for game saves before loading. v0.17.0 x8 Bug Fixes and Tweaks: * Fixed an issue with PartModules not being initialized correctly if on a suborbital or hyperbolic trajectory. * Rewrote the LandingGear part as a PartModule, for a much more robust and stable implementation. * Tweaked the friction values for the landing gear wheels * Fixed an issue in Vessel that could cause a stream of nullref errors * Fixed an issue with Vessels not properly updating the positions of physicsless parts. New: * Double-tapping the wheel brakes key will now set parking brakes. v0.17.0 x7 Bug Fixes and Tweaks: * Fixed an issue with celestial bodies updating in the wrong order, causing odd placement of planets at high warps. v0.17.0 x6 Bug Fixes and Tweaks: * Fuel tank parts no longer look into parent parts for fuel, unless connected to them by a fuel line. * Fixed an issue with the radar altimeter that could cause sunken parts to explode. * Set Duna's orbital inclination to 0.06° v0.17.0 x5 Bug Fixes and Tweaks: * Found and worked around a unity bug which caused several issues with parts colliding within the same vessel, and getting twitched out of place. * Fixed issues with the landing gear (will still need a rewrite, but should be better now) * Fix for advanced canard inversion of movement. * The Map Camera no longer rotates when in a rotating reference frame. * Disabled the Delete button when Stock craft files are selected. * The ship cache is now properly cleared when starting a new game. * The Simulate In Background setting no longer requires a game restart to take effect. * The orbit trajectory reframing maths are all done with double-precision now, to remove jitter from the orbit splines. New: * Added Nuclear-Thermal Engine part * Added focusable areas for internal views * Added Settings for Music and Voice Volume v0.17.0 x4 Bug Fixes and Tweaks: * Added smoothing to altimeter. * Fixed an issue with part initialization order which could cause a lot of trouble with physics and joints. * Fixed a bug with crossing SOIs at 1x warp. New: * Pressing backspace will now reset the map and internal view. * Middle mouse modifies the internal camera zoom by an additional 2x. * Double clicking middle mouse will reset the internal camera zoom. * Unlit/Transparent shader added to mu reader/writer. v0.17.0 x3 Bug Fixes and Tweaks: * Fixed a small blunder that disabled auto-saving in X2. * Planet orbits changed again. * Fixed an issue with Krakensbane that could cause sub-optimal Kraken-banishment. * Smoke trails are now properly updated in moving reference frames. * Fixed the Sun flare effect jittering at high warp rates * Fixed the orbit lines and skysphere jittering when focusing rotating bodies at high warp rates. * Fixed the Universal Time being stepped incorrectly while P-warp was engaged. * Fixed the Kerbal EVA low-G walk system getting stuck at higher than 1x warp rates. * Added a smoothing pass to the vessel acceleration value, to minimize G force noise. * Added a warning about the compromised physics accuracy before engaging 3x warp. * Removed the automatic Time Warp mode switch when under acceleration. * Fixed an issue with P-warp rates persisting when reloading flight, even though the UI said otherwise. New: * Added new tree and boulder meshes for Kerbin (No more paper cutout trees) * Implemented new version of Laythe, should be less performance intensive as well as nicer looking. v0.17.0 x2 Bug Fixes and Tweaks: * Fixed an issue with the terrain altitude detection, which could cause vessels (mostly debris) to fall through terrain. * Fixed the "cannot switch vessels" message appearing for every mouse click on the tutorials. * Fixed an issue where starting a new game after running a tutorial would not clear some game state values, and result in locked buttons and tutorials starting when they shouldn't * Fixed an issue with warping time after crashing. * Fixed an issue where flying through a Mun arch would destroy the vessel. * Fixed an issue with Launch Clamps at 2x warp and above. * Fixed an issue with the G force calculation for vessels, which could prevent saving or warping. * Improved the layout of the Start Game menu. * Fixed an issue when Kerbals became ragdolls when travelling very fast, and started displaying odd physics behaviour. * Fixed several issues with the orbit math while on solar escape trajectories. * Fixed an issue where some Celestial Bodies would lag behind when timewarping in a rotating reference frame. * Tweaked the orbital parameters of several celestial bodies on the system, to make it more interesting. v0.17.0 x1 New: * Internal Cockpit Views: The first iteration of the IVAs (Intra-Vehicular Activities) feature set. * Multiple Player Saves: You can now have multiple ongoing game sessions, as each save is kept in its own folder (instead of all using the saves/default one). * Quick Flight Scenarios: Start flights from pre-set conditions, without interfering with your persistent sandbox save, and also save your own scenarios from your main game. * Scenario Logic Modules: Like PartModules, but for scene logic (and defined on an SFS file instead of a part.cfg). * Training Scenarios: Hands-On tutorials to teach you everything from craft construction to orbital maneuvers. * Center of mass, thrust, lift and drag visual cues on the construction scenes. * Prebuilt ships included with the game, as examples and possible starting points. * Many new planets and moons throughout the Kerbal Solar System. * Physical Timewarp Modes: An alternate time-warp mode where you can accelerate time to 2x, 3x and 4x without putting the sim on rails. * Several new parts Bug Fixes and Tweaks: * Fixed an issue with numerical inaccuracy at very high velocities (the "Space Kraken" bug). * Fixed several issues with the fuel flow logic. * Tweaked the atmosphere rendering for Kerbin, for improved visuals. * Ships saved by one player are private to that player. Ships on the KSP/Ships folders are common to all players and non-overwritable (from inside the game) * Added a button on game loading dialog, to delete a saved game and all its contents (prompts for confirmation). * Added a button on the ship loading dialog to delete saved ships (prompts for confirmation). * Added a button on the Tracking Station to terminate an ongong flight (prompts for confirmation). * Implemented dynamic walk cycle blending for EVA Kerbals under G levels between 0.17 and 1G * Added a floating origin system to the Scaled Space subscene, eliminating the visual jittering when viewing distant objects in the map view. * Revised part titles and descriptions for the parts added in 0.16[/spoiler] |