02-09-2025, 07:49 PM
Hello all,
We wanted to give you all a quick update as to what is going on with the Events server.
After a lot of discussion, we've made the difficult decision to postpone the launch of "Events V2" until further notice - to be clear, it will likely return at some point, but we're not ready to commit to a date. We know many of you were looking forward for Events, however, we need to make some changes before we bring it back.
Events started off as a random small project led by Self, designed to give people a fun thing to do while waiting on the main relaunch. We didn't expect it to do well, so we gave it a schedule designed around key events that'll provide something to do on the server, as we thought the experience would otherwise be extremely boring. Open days were an afterthought, thrown in to bridge the gaps between organised events and to see what would happen. All of our predictions were obviously quite wrong, and while we really appreciate how much support the project got with so many players during the first week, it quickly became a nightmare for us to manage. The plan for Events drastically changed into trying to sustain a regular player base and abandoned its original goal of just being a fun side project. While this change was made with good intentions, it was ultimately a mistake. Towards the end of November, it was clear we were trapped in a death spiral, where Events needed significantly more effort to keep it alive, but that effort would come at the cost of our future plans. We didn't do a good job at communicating our intent with Events, which led to the low population demotivating many players, which put even more pressure on the team to try and make it sustainable.
We closed the server at the end of December to provide a bit of a break and make a few changes for "Events V2", which have taken a lot longer than we initially expected. After talking to others involved with Events, it's obvious that everyone is quite burned out, and that drastic change is required before we can consider launching the server again. This change will be moving back to the original intent of Events, that being a low-pressure and "fun" little side project designed to give people a slice of FL, since this is much more sustainable for the team.
Here are few changes we're looking at for "Events V2":
Our primary goal with Events V2 is to return to its original intentions and remove all of the pressure and stress that came with our original launch. This means that the player count for Events will naturally have peaks and drops, as we won't be trying to sustain it all the time. The events server was always meant to be temporary, and we know it will always eventually die off due to many flaws - this is fine and part of our plan. If we notice interest in the server dropping, we'll swap to primarily focusing on occasional large events. If we see that there is interest, we'll keep the server up for as long as that lasts. The events server doesn't cost us anything additional to run, so it'll be entirely dependent on what you, the community, want to see from it. Ultimately Events is just a small side project for FL, and we don't want to launch it again until we're confident in its own plan and we're certain it won't impact our future plans.
Short Version:
We wanted to give you all a quick update as to what is going on with the Events server.
After a lot of discussion, we've made the difficult decision to postpone the launch of "Events V2" until further notice - to be clear, it will likely return at some point, but we're not ready to commit to a date. We know many of you were looking forward for Events, however, we need to make some changes before we bring it back.
Events started off as a random small project led by Self, designed to give people a fun thing to do while waiting on the main relaunch. We didn't expect it to do well, so we gave it a schedule designed around key events that'll provide something to do on the server, as we thought the experience would otherwise be extremely boring. Open days were an afterthought, thrown in to bridge the gaps between organised events and to see what would happen. All of our predictions were obviously quite wrong, and while we really appreciate how much support the project got with so many players during the first week, it quickly became a nightmare for us to manage. The plan for Events drastically changed into trying to sustain a regular player base and abandoned its original goal of just being a fun side project. While this change was made with good intentions, it was ultimately a mistake. Towards the end of November, it was clear we were trapped in a death spiral, where Events needed significantly more effort to keep it alive, but that effort would come at the cost of our future plans. We didn't do a good job at communicating our intent with Events, which led to the low population demotivating many players, which put even more pressure on the team to try and make it sustainable.
We closed the server at the end of December to provide a bit of a break and make a few changes for "Events V2", which have taken a lot longer than we initially expected. After talking to others involved with Events, it's obvious that everyone is quite burned out, and that drastic change is required before we can consider launching the server again. This change will be moving back to the original intent of Events, that being a low-pressure and "fun" little side project designed to give people a slice of FL, since this is much more sustainable for the team.
Here are few changes we're looking at for "Events V2":
- The server will move to the DarkRP category, as this makes it easier to find
- We will be running on the post-economy gamemode (this is newer than what Events currently has), and will be changing the map to EvoSide as voted by you.
- Once all initial dev work is complete and the server is "stable" enough, I will be stepping back from Events to focus primarily on our New Gamemode Project again. All Events development will be handled by other developers. Events will be used to try different things and have a less serious approach than before, aligned with the goal of it being for fun.
- Self will be taking over Events again, with help from frost and others. They will create a new path for Events, focusing on providing a bit of fun rather than sustaining a regular player count, as events was never designed to be sustainable long term.
- The schedule may change to be hour-based (for example, 2pm to midnight daily) rather than specific days, depending on interest. We know many wanted to see the schedule removed, and we're trying to reach a compromise that will avoid putting too much pressure on the team.
Our primary goal with Events V2 is to return to its original intentions and remove all of the pressure and stress that came with our original launch. This means that the player count for Events will naturally have peaks and drops, as we won't be trying to sustain it all the time. The events server was always meant to be temporary, and we know it will always eventually die off due to many flaws - this is fine and part of our plan. If we notice interest in the server dropping, we'll swap to primarily focusing on occasional large events. If we see that there is interest, we'll keep the server up for as long as that lasts. The events server doesn't cost us anything additional to run, so it'll be entirely dependent on what you, the community, want to see from it. Ultimately Events is just a small side project for FL, and we don't want to launch it again until we're confident in its own plan and we're certain it won't impact our future plans.
Short Version:
- We're postponing the launch of Event v2.
- Events was never intended to be more than a fun side project that would maybe get a few players on each planned event.
- Events became really unsustainable after launch, as we tried things to maintain the high player count.
- Team got burned out due to focus on sustaining players, leading to it slowly dying off.
- We took Events offline to try and reset things with a v2, and fix many of the mistakes we made.
- We weren't confident in our plan for Events v2, which is why we've delayed it.
- Self and frost will be taking over Events, I will be stepping back to focus on our main project again.
- Events won't launch again until we're confident that most of the issues are resolved.
- The most important thing is our main relaunch, this is a temp side project to provide a bit of fun until that can happen.
Pollux
Fearless Management
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