Community Update - Future of Events
#1
Hello all,

We wanted to give you all a quick update as to what is going on with the Events server.

After a lot of discussion, we've made the difficult decision to postpone the launch of "Events V2" until further notice - to be clear, it will likely return at some point, but we're not ready to commit to a date. We know many of you were looking forward for Events, however, we need to make some changes before we bring it back.

Events started off as a random small project led by Self, designed to give people a fun thing to do while waiting on the main relaunch. We didn't expect it to do well, so we gave it a schedule designed around key events that'll provide something to do on the server, as we thought the experience would otherwise be extremely boring. Open days were an afterthought, thrown in to bridge the gaps between organised events and to see what would happen. All of our predictions were obviously quite wrong, and while we really appreciate how much support the project got with so many players during the first week, it quickly became a nightmare for us to manage. The plan for Events drastically changed into trying to sustain a regular player base and abandoned its original goal of just being a fun side project. While this change was made with good intentions, it was ultimately a mistake. Towards the end of November, it was clear we were trapped in a death spiral, where Events needed significantly more effort to keep it alive, but that effort would come at the cost of our future plans. We didn't do a good job at communicating our intent with Events, which led to the low population demotivating many players, which put even more pressure on the team to try and make it sustainable.

We closed the server at the end of December to provide a bit of a break and make a few changes for "Events V2", which have taken a lot longer than we initially expected. After talking to others involved with Events, it's obvious that everyone is quite burned out, and that drastic change is required before we can consider launching the server again. This change will be moving back to the original intent of Events, that being a low-pressure and "fun" little side project designed to give people a slice of FL, since this is much more sustainable for the team.

Here are few changes we're looking at for "Events V2":
  • The server will move to the DarkRP category, as this makes it easier to find
  • We will be running on the post-economy gamemode (this is newer than what Events currently has), and will be changing the map to EvoSide as voted by you.
  • Once all initial dev work is complete and the server is "stable" enough, I will be stepping back from Events to focus primarily on our New Gamemode Project again. All Events development will be handled by other developers. Events will be used to try different things and have a less serious approach than before, aligned with the goal of it being for fun.
  • Self will be taking over Events again, with help from frost and others. They will create a new path for Events, focusing on providing a bit of fun rather than sustaining a regular player count, as events was never designed to be sustainable long term.
  • The schedule may change to be hour-based (for example, 2pm to midnight daily) rather than specific days, depending on interest. We know many wanted to see the schedule removed, and we're trying to reach a compromise that will avoid putting too much pressure on the team.
Some things may change as our plans become more developed.

Our primary goal with Events V2 is to return to its original intentions and remove all of the pressure and stress that came with our original launch. This means that the player count for Events will naturally have peaks and drops, as we won't be trying to sustain it all the time. The events server was always meant to be temporary, and we know it will always eventually die off due to many flaws - this is fine and part of our plan. If we notice interest in the server dropping, we'll swap to primarily focusing on occasional large events. If we see that there is interest, we'll keep the server up for as long as that lasts. The events server doesn't cost us anything additional to run, so it'll be entirely dependent on what you, the community, want to see from it. Ultimately Events is just a small side project for FL, and we don't want to launch it again until we're confident in its own plan and we're certain it won't impact our future plans.



Short Version:
  • We're postponing the launch of Event v2.
  • Events was never intended to be more than a fun side project that would maybe get a few players on each planned event.
  • Events became really unsustainable after launch, as we tried things to maintain the high player count.
  • Team got burned out due to focus on sustaining players, leading to it slowly dying off.
  • We took Events offline to try and reset things with a v2, and fix many of the mistakes we made.
  • We weren't confident in our plan for Events v2, which is why we've delayed it.
  • Self and frost will be taking over Events, I will be stepping back to focus on our main project again.
  • Events won't launch again until we're confident that most of the issues are resolved.
  • The most important thing is our main relaunch, this is a temp side project to provide a bit of fun until that can happen.

Pollux
Fearless Management
__________________________________________________________________
The following 5 users Like Pollux's post:
  • Emil, Slaint, Equinox, McConnor, EAGLE:)
Reply
#2
Good idea to move the server to the DarkRP category because it is "easier to find", truly revolutionary. Fantastic! Truly some great thinkers, finally! Whoever thought of that, props to you! 

But it begs the questions: What's next? At this rate the team might even consider reverting back farming, mining, disallowing casinos and whatever else useless money systems that ruined the economy!

I have high hopes!
We are like butterflies who flutter for a day and think it is forever.
The following 1 user Likes Haarek's post:
  • Self
Reply
#3
(02-10-2025, 02:37 PM)Haarek Wrote: Good idea to move the server to the DarkRP category because it is "easier to find", truly revolutionary. Fantastic! Truly some great thinkers, finally! Whoever thought of that, props to you! 

But it begs the questions: What's next? At this rate the team might even consider reverting back farming, mining, disallowing casinos and whatever else useless money systems that ruined the economy!

I have high hopes!

would you like me to sort you out a special mention in the hall of fame or something?? think I can arrange that
The following 1 user Likes Self's post:
  • Haarek
Reply
#4
(02-10-2025, 02:37 PM)Haarek Wrote: Good idea to move the server to the DarkRP category because it is "easier to find", truly revolutionary. Fantastic! Truly some great thinkers, finally! Whoever thought of that, props to you! 

But it begs the questions: What's next? At this rate the team might even consider reverting back farming, mining, disallowing casinos and whatever else useless money systems that ruined the economy!

I have high hopes!

Casinos inherently didn't ruin the economy, Moneypacks did and all other sources of 'inflation'. But on a gamemode like CityRP 'inflation' is the only true way to stimulate and grown an economy, and as such it will happen again, albeit it on a smaller scale due to no moneypacks.
Regards,
Joe Joe
Fearless Teacher Admin Clan Officer Admin Event Manager Clan Officer Veteran Admin Event Manager Veteran Management Veteran

[Image: OMVm0Um.png]
Have I helped you out? Rep me >Here<
The following 1 user Likes Joe Joe's post:
  • aDisabledDeer
Reply
#5
Just to ask, since I feel most of us regular members/players are going to probably ask. What would be a reasonable and definitive time frame to expect the Development of Events V2 to at-least be in a state of play?
Reply
#6
(02-11-2025, 12:25 AM)Joe Joe Wrote:
(02-10-2025, 02:37 PM)Haarek Wrote: Good idea to move the server to the DarkRP category because it is "easier to find", truly revolutionary. Fantastic! Truly some great thinkers, finally! Whoever thought of that, props to you! 

But it begs the questions: What's next? At this rate the team might even consider reverting back farming, mining, disallowing casinos and whatever else useless money systems that ruined the economy!

I have high hopes!

Casinos inherently didn't ruin the economy, Moneypacks did and all other sources of 'inflation'. But on a gamemode like CityRP 'inflation' is the only true way to stimulate and grown an economy, and as such it will happen again, albeit it on a smaller scale due to no moneypacks.

Joe, casinos redistribute the wealth in an unhealthy way and can be considered one of the sources of inflation - thought I know you would feel that is counter-intuitive.
That being said I wouldn't consider the casinos to be the biggest problem.

In regards to moneypacks, yes, it is a contributing factor - however the biggest blows are the additional money systems added that effectively devalued a fixed price market.
We are like butterflies who flutter for a day and think it is forever.
Reply
#7
(02-11-2025, 03:54 PM)Haarek Wrote:
(02-11-2025, 12:25 AM)Joe Joe Wrote:
(02-10-2025, 02:37 PM)Haarek Wrote: Good idea to move the server to the DarkRP category because it is "easier to find", truly revolutionary. Fantastic! Truly some great thinkers, finally! Whoever thought of that, props to you! 

But it begs the questions: What's next? At this rate the team might even consider reverting back farming, mining, disallowing casinos and whatever else useless money systems that ruined the economy!

I have high hopes!

Casinos inherently didn't ruin the economy, Moneypacks did and all other sources of 'inflation'. But on a gamemode like CityRP 'inflation' is the only true way to stimulate and grown an economy, and as such it will happen again, albeit it on a smaller scale due to no moneypacks.

Joe, casinos redistribute the wealth in an unhealthy way and can be considered one of the sources of inflation - thought I know you would feel that is counter-intuitive.
That being said I wouldn't consider the casinos to be the biggest problem.

In regards to moneypacks, yes, it is a contributing factor - however the biggest blows are the additional money systems added that effectively devalued a fixed price market.
I think you are misunderstanding the concept of inflation if you say that casinos are a source of inflation. Real inflation only happens if the total money supply is increased, thats it. In our case thats money systems & moneypacks. The players just dont have enough ways to spend their money on. Because different to the real world, money just appears out of nowhere if money is gained by systems, and also disappears if you buy anything from NPCs, we can actually relatively easy tackle inflation problems by adjusting prices to money earned. Peer to peer trading doesnt effect that at all as no money is added or removed from the total money supply. Similiar to when money is hoarded by people irl, in fl if people leave the server the money supply is artifically lowered, thus the purchasing power of the remaining funds increase - a cause of deflation actually.

What casinos can do is create a "felt inflation" - inflation not caused by an actual increase of the money supply but the redistribution of wealth. If we assume most people lose money and some earn a lot of money from casinos, there are some felt implications on the economy but I personally think thats not just not a bad thing - its actually great. This is what makes it feel like an elactic, dynamic economy driven by demand and supply - which it is to some extend.
Reply
#8
(02-11-2025, 12:25 AM)Joe Joe Wrote:
(02-10-2025, 02:37 PM)Haarek Wrote: Good idea to move the server to the DarkRP category because it is "easier to find", truly revolutionary. Fantastic! Truly some great thinkers, finally! Whoever thought of that, props to you! 

But it begs the questions: What's next? At this rate the team might even consider reverting back farming, mining, disallowing casinos and whatever else useless money systems that ruined the economy!

I have high hopes!

Casinos inherently didn't ruin the economy, Moneypacks did and all other sources of 'inflation'. But on a gamemode like CityRP 'inflation' is the only true way to stimulate and grown an economy, and as such it will happen again, albeit it on a smaller scale due to no moneypacks.

There are some other ways to simulate growth. As everyone is getting wealthier because the given systems allow people to earn more money and there is no stuff to spend it on because there a only so few things you can buy, new "endgame" items should be added that are priced way higher. This is actually how MMOs work. It is a progression system. It is based on constant updates and new content by the developers though. This would not just give players who already play for a long time news things to play for and simulates a growing economy, it also provides more content for new players to look forward to.
Reply
#9
(02-19-2025, 11:25 PM)Ausverkauft Wrote: What casinos can do is create a "felt inflation" - inflation not caused by an actual increase of the money supply but the redistribution of wealth.

Please read what I write before laying out your whole life story.
We are like butterflies who flutter for a day and think it is forever.
Reply
#10
(02-25-2025, 12:37 PM)Haarek Wrote:
(02-19-2025, 11:25 PM)Ausverkauft Wrote: What casinos can do is create a "felt inflation" - inflation not caused by an actual increase of the money supply but the redistribution of wealth.

Please read what I write before laying out your whole life story.

You said casinos are a cause of inflation, which is false, they cant. In Fearless demand-pull inflation is not possible, as the capacity of production is not limited (you can buy inifite amount of stuff), cost-push inflation is also not possible, unless the server changes the economy, thus the only way inflation can happen is monetary inflation, thus the increase of the total money supply.
Reply


Forum Jump:


Users browsing this thread: 2 Guest(s)