Future of FL
#81
Quote:Rather than tightening the social laws and narrowing the window of acceptable tone, you should be accompanying the aesthetic & mechanical improvements that you speak of with the polar opposite of that. Create an environment akin more to 2012-13 FLRP and allow gray area, quirky, spontaneous roleplays and attitudes, so you can actually get creative personalities to stick around whilst carving their own little space in the community- otherwise there's no reason for players of all ranges of roleplaying experience to try out and continue to hop on our servers.


I agree with this.

A great example is the hate JoshZ, Dimitris etc. have gotten - that's fine.
But I don't think it warrants to remove them from the server. I think these players brought more RP dynamic than we realize.

Their doomforts, activity in the OOC and raiding made the server engaging. Truth is we have always had players like these - it's just the staff back then who were better at handling such people.

The rules have also gradually become more and more strict - just making the staff more conceited in their decision to limit these players.

Controversial opinion, I know.
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#82
(12-04-2022, 02:29 PM)Haarek Wrote:
Quote:Rather than tightening the social laws and narrowing the window of acceptable tone, you should be accompanying the aesthetic & mechanical improvements that you speak of with the polar opposite of that. Create an environment akin more to 2012-13 FLRP and allow gray area, quirky, spontaneous roleplays and attitudes, so you can actually get creative personalities to stick around whilst carving their own little space in the community- otherwise there's no reason for players of all ranges of roleplaying experience to try out and continue to hop on our servers.


I agree with this.

A great example is the hate JoshZ, Dimitris etc. have gotten - that's fine.
But I don't think it warrants to remove them from the server. I think these players brought more RP dynamic than we realize.

Their doomforts, activity in the OOC and raiding made the server engaging. Truth is we have always had players like these - it's just the staff back then who were better at handling such people.

The rules have also gradually become more and more strict - just making the staff more conceited in their decision to limit these players.

Controversial opinion, I know.

I'd argue the opposite actually. Many years ago the staff were a lot stricter especially on punishment and the attitudes of the aforementioned players, and then, as the years went on we as a team agreed to act more leniently towards players in an aim to retain more of them - in hindsight this proved a bad idea.

The rules we've reimplemented are things users use to be punished for with no written rules in place. Toxicity adds nothing to the community and many valuable players have left because of mistreatment they've received from community members. If you can't play the server without being an asshole, don't play at all. It really is that simple. New players who want a unique roleplaying experience won't want to stick around if they see a toxic cesspit.
Regards,
Joe Joe
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#83
(12-04-2022, 04:34 PM)Joe Joe Wrote: I'd argue the opposite actually. Many years ago the staff were a lot stricter especially on punishment and the attitudes of the aforementioned players, and then, as the years went on we as a team agreed to act more leniently towards players in an aim to retain more of them - in hindsight this proved a bad idea.

Of course it depends highly on what time we are talking about. I am more referencing an FL in 2011 - 2012 - 2013.




(12-04-2022, 04:34 PM)Joe Joe Wrote: The rules we've reimplemented are things users use to be punished for with no written rules in place.

[quote="Joe Joe" pid="885646" dateline="1670171678"]
Toxicity adds nothing to the community and many valuable players have left because of mistreatment they've received from community members.

But is it such a big problem that those people leave? When I play FL I want to shoot, raid, do police brutality, cause arguments, tie up people, grow weed and print money.

Those people who leave - need to be able to separate a game from reality.
And it's a problem - because on FL we tend to consider IC as ingame and in-character, while OOC is the real person. But that isn't the case. It's all just a game. All games are like this. You don't take stuff personal. If you do - you need to get fresh air and real friends. Sorry.

(12-04-2022, 04:34 PM)Joe Joe Wrote: If you can't play the server without being an asshole, don't play at all. It really is that simple. New players who want a unique roleplaying experience won't want to stick around if they see a toxic cesspit.

I am sorry, but I disagree. I think a lot of people come to play for the gameplay.
The killing, the drug dealing, the police brutality, the hostage situations, arms dealing, car accidents and nexus raids. That includes bad words and fowl play.


That's me looking objectively on the situation, and I am sure many agree.
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#84
(12-04-2022, 05:45 PM)Haarek Wrote:
(12-04-2022, 04:34 PM)Joe Joe Wrote: I'd argue the opposite actually. Many years ago the staff were a lot stricter especially on punishment and the attitudes of the aforementioned players, and then, as the years went on we as a team agreed to act more leniently towards players in an aim to retain more of them - in hindsight this proved a bad idea.

Of course it depends highly on what time we are talking about. I am more referencing an FL in 2011 - 2012 - 2013.




(12-04-2022, 04:34 PM)Joe Joe Wrote: The rules we've reimplemented are things users use to be punished for with no written rules in place.

(12-04-2022, 04:34 PM)Joe Joe Wrote: Toxicity adds nothing to the community and many valuable players have left because of mistreatment they've received from community members.

But is it such a big problem that those people leave? When I play FL I want to shoot, raid, do police brutality, cause arguments, tie up people, grow weed and print money.

Those people who leave - need to be able to separate a game from reality.
And it's a problem - because on FL we tend to consider IC as ingame and in-character, while OOC is the real person. But that isn't the case. It's all just a game. All games are like this. You don't take stuff personal. If you do - you need to get fresh air and real friends. Sorry.

(12-04-2022, 04:34 PM)Joe Joe Wrote: If you can't play the server without being an asshole, don't play at all. It really is that simple. New players who want a unique roleplaying experience won't want to stick around if they see a toxic cesspit.

I am sorry, but I disagree. I think a lot of people come to play for the gameplay.
The killing, the drug dealing, the police brutality, the hostage situations, arms dealing, car accidents and nexus raids. That includes bad words and fowl play.


That's me looking objectively on the situation, and I am sure many agree.

Everything you've just said I completely disagree with. People shouldn't expect to come to Fearless to get harassed and bullied. That just isn't fun for them, and its something that's gone on for so long and has resulted in very valuable members of the community feeling pushed out. This isn't a Call of Duty or CSGO lobby where you can scream your profanities to your hearts content, it's meant to be a roleplay server. By all means make your character an asshole in-character, to a degree, but most of the time this goes way beyond being solely in character. Just because the internet can be toxic it doesn't mean we should allow it.
Regards,
Joe Joe
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#85
(12-04-2022, 05:52 PM)Joe Joe Wrote: Everything you've just said I completely disagree with. People shouldn't expect to come to Fearless to get harassed and bullied. That just isn't fun for them, and its something that's gone on for so long and has resulted in very valuable members of the community feeling pushed out. This isn't a Call of Duty or CSGO lobby where you can scream your profanities to your hearts content, it's meant to be a roleplay server. By all means make your character an asshole in-character, to a degree, but most of the time this goes way beyond being solely in character. Just because the internet can be toxic it doesn't mean we should allow it.


And that is perfectly fine view to have. And I completely understand it.

However that is not what makes FL exciting.



Spoiler :
I need to be clear - that not everything should be allowed. There are limits.

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#86
(12-04-2022, 05:45 PM)Haarek Wrote:
(12-04-2022, 04:34 PM)Joe Joe Wrote: If you can't play the server without being an asshole, don't play at all. It really is that simple. New players who want a unique roleplaying experience won't want to stick around if they see a toxic cesspit.

I am sorry, but I disagree. I think a lot of people come to play for the gameplay.
The killing, the drug dealing, the police brutality, the hostage situations, arms dealing, car accidents and nexus raids. That includes bad words and fowl play.


That's me looking objectively on the situation, and I am sure many agree.

AggressiveRP != Toxicity, they're two different things. You've picked out some of the most toxic aggRP players, but they weren't the only aggRP players. They weren't even a majority of the players, they just seem like it because they're known for how toxic and loud they were. You can have all the things you've listed and also enforce a healthy environment. It's very short-sighted to allow toxic players to remain, as they end up pushing away more players than they bring.
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#87
(12-04-2022, 07:11 PM)Pollux Wrote: AggressiveRP != Toxicity

And thus it's now banned.

Don't believe me?
- Try and join the server right now with the intent of doing AggRP, bet you can't join. Wink
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#88
Good luck guys Smile Smile Smile
#89
(12-04-2022, 05:45 PM)Pollux Wrote: It's very short-sighted to allow toxic players to remain, as they end up pushing away more players than they bring.

Are you sure about that?
I think there are limits too - but the way behaviour has been curved on FL is quite dramatic.


All I am trying to say is that I think FL would benefit from a big leniency on doomforting, rule breaking, toxicity and whatever else.
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#90
(12-04-2022, 11:31 PM)Haarek Wrote:
(12-04-2022, 05:45 PM)Pollux Wrote: It's very short-sighted to allow toxic players to remain, as they end up pushing away more players than they bring.

Are you sure about that?
I think there are limits too - but the way behaviour has been curved on FL is quite dramatic.


All I am trying to say is that I think FL would benefit from a big leniency on doomforting, rule breaking, toxicity and whatever else.

We've been lenient for years, we literally couldn't get more lenient if we wanted to. We've let people get away with nearly everything baring harassment and discrimination. The team has made promises to crack down on toxic behaviour for years but chose to tiptoe around the subject - myself included back in the day.

Many of the players who added so much value to the roleplaying scene, both passive and aggressive don't play anymore, and I can guarantee a prevailing factor was in connection to community toxicity, whether it was directly at them, or in general.
Regards,
Joe Joe
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