05-07-2018, 12:08 PM
(This post was last modified: 09-01-2022, 01:06 AM by Fearless Community.
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At the end of the day, Vote for what you want and let others do the same.
Poll: What should the new map be? You do not have permission to vote in this poll. |
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v2d_sexy_v3 | 85 | 32.08% | |
V4B1 | 15 | 5.66% | |
Pines City | 125 | 47.17% | |
V5P | 4 | 1.51% | |
Original V2D | 36 | 13.58% | |
Total | 265 vote(s) | 100% |
* You voted for this item. | [Show Results] |
NEW MAP
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05-07-2018, 12:08 PM
(This post was last modified: 09-01-2022, 01:06 AM by Fearless Community.
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At the end of the day, Vote for what you want and let others do the same.
05-07-2018, 12:17 PM
(This post was last modified: 09-01-2022, 01:06 AM by Fearless Community.
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05-07-2018, 12:44 PM
(This post was last modified: 09-01-2022, 01:06 AM by Fearless Community. Edited 1 time in total.
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(05-07-2018, 08:22 AM)Zombie Wrote:(05-07-2018, 08:17 AM)Generation Wrote: PinesCity. That entire highway tunnel system is SHORTER than the drive to the lake on v2d, it's really not that long. Pollux
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05-07-2018, 12:44 PM
(This post was last modified: 09-01-2022, 01:06 AM by Fearless Community.
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Looks like we're going back to a sexier version of v2d, I was looking forward to a bit of change with Pines, but y'know. Nostalgia.
05-07-2018, 12:46 PM
(This post was last modified: 09-01-2022, 01:06 AM by Fearless Community.
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(05-07-2018, 12:44 PM)Prof. 私のお尻に入れてくだ Wrote: Looks like we're going back to a sexier version of v2d, I was looking forward to a bit of change with Pines, but y'know. Nostalgia. I still have hope some people will actually check both maps and change their vote, or even people who haven't voted yet Pollux
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05-07-2018, 12:47 PM
(This post was last modified: 09-01-2022, 01:06 AM by Fearless Community. Edited 1 time in total.
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(05-07-2018, 12:46 PM)Pollux Wrote:(05-07-2018, 12:44 PM)Prof. 私のお尻に入れてくだ Wrote: Looks like we're going back to a sexier version of v2d, I was looking forward to a bit of change with Pines, but y'know. Nostalgia. Yes I agree, some people voted pines and not v2d :------))
05-07-2018, 12:59 PM
(This post was last modified: 09-01-2022, 01:06 AM by Fearless Community.
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(05-07-2018, 12:44 PM)Pollux Wrote:(05-07-2018, 08:22 AM)Zombie Wrote:(05-07-2018, 08:17 AM)Generation Wrote: PinesCity. the thing about v2d is, it might be longer but there is more along the way. theres always something there like the old motel, the pool,radiostation,dtm, the bar, villas and then finally the lake while pines city is just a boring drive without any good content along the road ![]() Spoiler :
05-07-2018, 01:46 PM
(This post was last modified: 09-01-2022, 01:06 AM by Fearless Community.
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pines is shit vote for v2d
05-07-2018, 01:47 PM
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Honestly the more I look at evocity_sexy the more I think people haven't even thought about how the map would play out both in passive and aggresive RP. There are way too many natural doomforts in the map. MTL has been made more compact making it a bigger doomfort, the nexus is still the nexus and by making the corridors smaller it goes straight back to how it was before. The cave is an extremely dark place with maze-like thin corridors, basically unraidable.
Now the city buildings just look... ugly. It looks like an abandoned city and without a massive use of props to make them look somewhat decent, it's not going to change. There's also a lack of good shop areas, there's a ton of "apartment" like buildings which I guess are meant to be areas for shops? I have no idea as they're too big to actually be apartments. Please guys, give evocity_sexy a second look and think about how it will play out. Seriously just look at top street and how horrible it all is. DO NOT vote for it just because you see V2D, please check it out yourself. It has changed quite a bit. Pollux
Fearless Management __________________________________________________________________
05-07-2018, 02:03 PM
(This post was last modified: 09-01-2022, 01:06 AM by Fearless Community.
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(05-07-2018, 01:47 PM)Pollux Wrote: Honestly the more I look at evocity_sexy the more I think people haven't even thought about how the map would play out both in passive and aggresive RP. There are way too many natural doomforts in the map. MTL has been made more compact making it a bigger doomfort, the nexus is still the nexus and by making the corridors smaller it goes straight back to how it was before. The cave is an extremely dark place with maze-like thin corridors, basically unraidable. it really isnt changed that much ![]() Spoiler :
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