Fearless problems + solutions
#27
(12-13-2019, 03:23 PM)Fultz Wrote:
(12-13-2019, 06:37 AM)perqe Wrote: -snip-

I'm going to try and go down the order you went to respond to it. I might not hit some of the points but will do my best.

You hit the nail on the head in the one statement. Passive and Aggressive RP has dropped massively in performance. 75% of passive RP is the most basic type of roleplay in the sense of casinos with a couple of mediocre attempts elsewhere. And you look at aggressive rp and at this point, it is solely government shootouts. There has always been a divide between the two groups who prefer each, but the difference before was people were actually adequate at RP and to coexist and make it work. Now, however, both sides think that they are the best at their respected role and with people who roleplay aggressively making no attempt to put any roleplay behind their actions and people who roleplay passively not allowing anyone outside of their niche groups to participate in what they are doing (Or forcing everyone who comes in to be bystanders and just watch them roleplay). It is just simply an issue that faces FL because no one attempted to fix it. And now if you go from a passive roleplayer to an aggressive one the passive side labels you as a minge. And if you go from the aggressive side to passive the aggressive side thinks you are an ass kisser.

The clan scene has been a major cause of what I described above and the main focus of that is something that I have hated since it came out, and have tried to remove since. That is the separation of clans and groups. With this right here you are saying that aggressive people and passive people cannot roleplay with each other. That moment was the moment where I say that Fearless has accepted that clans are not an important factor on the servers. Passive "groups" have no purpose other than to label a niche roleplay with it being the same group of people running 4 different groups and they have all areas of the roleplay self-satisfied so there is no purpose of working with anyone, not in their group. While clans on the other hand at this point are just the same groups of people making a big clan of inactive players just itching to go to war with others with no intentions of doing anything else where they will just simply overpower the smaller clan in numbers with people who haven't been on the server in months to years just to satisfy themselves. That is our clan/group scene. There is no interaction between the two because that is where we are and what set this up to the shit show it is today is what you slightly highlighted in your post. No matter which side you are on when it came to the Jan Forgee clan/group situation. All it showed was that groups can not be forced into an aggressive situation because they are labeled as a passive group. This decision was the final dagger in completely separating the two categories and destroying the scene.

Reviving the clan scene is something that will get a good amount of people back into playing on Fearless and in turn making it a better place. Will it fix all the issues? No. But its something that will make a good impact on what we are dealing with right now. You said it yourself. Clans are constant content. You feel like you are apart of something that almost forces you to get on because you do not want to miss anything that could possibly happen with your small group of friends doing something that you are proud of. Something that you have made. The SAA is something that I will always remember that. To actually think that whenever I started that clan it was basically me and Grub basically begging people to join our clan and convincing them that it was worth their time to what it ended up. It is something that you cannot truly replicate here. I am going to throw a spoiler here with my suggestions to fix the clan scene and what I believe needs to be done to fix it. But at this point, I have told it numerous times and have not seen any sort of attempt. 



Spoiler :
Combine Clans & Groups under Groups
Remove 100k to create the clan in the server
Have to link Forum thread to the to be able to make clan to encourage forum activity
Clear guidelines to get official
More official milestones added
Clan bank/wallet
Set the max number of members in a clan (6-10 maximum)
Can only be in one clan.
Set define rules to what can begin a war.
Official clan leaders have a say in events.



I'm Going to sum up the rest pretty sure because I truly do not care too much about them and will be repeating myself. We do not need more content, this is the most content ever, but people need more content now because they are incapable of being any sort of creative and cannot do things without new things.

Tomo has just posted for the first time on the forums in two months the other day (Gratz) and Divey is finally doing things and honestly look at the impact it has already. Granted, the things they did honestly did not need to take this long, but hey Divey said he was busy and has proven he wants to do things. And Tomo is just here. If they keep this up hopefully we can see this ship turn around and actually get going. But my real indication on that is how long this map change is going to take. I have a feeling this is going to take way too long. This should honestly be ready and live in a week if we truly want to show we care. But I am going to guess at least a month if not longer. Lastly, the community doesn't need to know about specific things that are going on behind the scenes. But what they do deserves is at least updates as to what is going on in the terms of change. As per example. We do not need to know why we are truly changing maps (even though most have an idea) but we need to know about progress through the process as well as timetables to what we are expecting.

As you said, with me you just hit the nail on the head i couldnt agree more, i didnt even think the effect groups had on clans, but now i think of it it kind of did.
perqe
Donator

[Image: PywvXUS.gif]


Messages In This Thread
Fearless problems + solutions - by Jan - 11-28-2019, 02:34 PM
RE: Fearless problems + solutions - by Jonas - 11-28-2019, 02:47 PM
RE: Fearless problems + solutions - by Fultz - 11-28-2019, 03:03 PM
RE: Fearless problems + solutions - by [LT] Sparx - 11-28-2019, 03:08 PM
RE: Fearless problems + solutions - by Haarek - 11-28-2019, 03:33 PM
RE: Fearless problems + solutions - by Haarek - 11-28-2019, 03:15 PM
RE: Fearless problems + solutions - by Haarek - 11-28-2019, 03:21 PM
RE: Fearless problems + solutions - by User 19014 - 11-28-2019, 03:46 PM
RE: Fearless problems + solutions - by god - 11-28-2019, 05:04 PM
RE: Fearless problems + solutions - by JONATHANPOO - 11-28-2019, 05:05 PM
RE: Fearless problems + solutions - by Floodify - 11-28-2019, 05:29 PM
RE: Fearless problems + solutions - by [LT] Sparx - 11-28-2019, 07:58 PM
RE: Fearless problems + solutions - by Pollux - 11-28-2019, 08:05 PM
RE: Fearless problems + solutions - by Dimitris - 11-28-2019, 10:03 PM
RE: Fearless problems + solutions - by Haarek - 11-28-2019, 10:46 PM
RE: Fearless problems + solutions - by pilip - 11-28-2019, 07:16 PM
RE: Fearless problems + solutions - by Tails59 - 11-28-2019, 10:55 PM
RE: Fearless problems + solutions - by Haarek - 12-01-2019, 10:00 PM
RE: Fearless problems + solutions - by Jan - 12-01-2019, 03:17 PM
RE: Fearless problems + solutions - by Mist - 12-07-2019, 09:12 PM
RE: Fearless problems + solutions - by Wolven - 12-08-2019, 10:51 AM
RE: Fearless problems + solutions - by Pollux - 12-08-2019, 12:08 PM
RE: Fearless problems + solutions - by Jan - 12-08-2019, 12:40 PM
RE: Fearless problems + solutions - by Pollux - 12-08-2019, 12:46 PM
RE: Fearless problems + solutions - by don - 12-13-2019, 06:37 AM
RE: Fearless problems + solutions - by Fultz - 12-13-2019, 03:23 PM
RE: Fearless problems + solutions - by don - 12-13-2019, 08:25 PM
RE: Fearless problems + solutions - by Pollux - 12-13-2019, 11:02 PM
RE: Fearless problems + solutions - by Fultz - 12-13-2019, 11:56 PM
RE: Fearless problems + solutions - by Pollux - 12-14-2019, 03:07 AM
RE: Fearless problems + solutions - by Dimitris - 12-14-2019, 03:17 AM
RE: Fearless problems + solutions - by Pollux - 12-14-2019, 03:25 AM
RE: Fearless problems + solutions - by Dimitris - 12-14-2019, 03:32 AM
RE: Fearless problems + solutions - by S!RNARC - 12-13-2019, 11:21 PM

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