11-28-2019, 08:05 PM
(This post was last modified: 09-01-2022, 01:08 AM by Fearless Community.
Edit Reason: Fixed Encoding
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(11-28-2019, 07:58 PM)Sparx Wrote:(11-28-2019, 05:29 PM)Floodify Wrote: I agree, it baffles me how the community seems to argue that the reason why the community is falling apart is because of a map or lack of content being released.I suppose it depends which years you're talking about, but you have to remember, this community is extremely old now, and yes I agree that there likely wasn't a HUGE need for new content/new updates a few years ago, back when FL was essentially the leader of it's gamemode style, however now, in 2019, we are not in that position anymore. We're competing against servers that are clearly spending a lot of money on development, and it appears to be working because they continually have about 5x the playerbase FL currently has on. Content is a big part of it imo.
For a well couple of years, when the community was still prospering, "big" updates were rarely released and rather small tweaks were.. and now the content has changed drastically in just a few years and things I never thought would come to FL is here.. so my guess is just that people have gotten greedy and thinks content is the solution, whilst there have been such an inflation of content - yet it hasn't really affected the popularity of FL.
Same goes with the maps changes. For christ sakes, stop changing and keep it to a map that's big enough to drive around and build, but still keeps players interacting with each other. Why do we even need yachts? Utterly useless are they in this gamemode.
Couldn't agree more with the statement about clans.. there needs to be more conflict and interaction between clans, it's what makes it interesting and worth putting time in, knowing that it may end if you don't do well enough or put enough time into it. The days when taking hostage of another clan member and mutilate him/her would warrant a legitimate war was what made it worth preparing for such occasions as well as actually thinking it through before doing it. It opened possibilities, which yes would be aggressive.. but also could potentially open up passive events out of it. Friction is what makes things prosper, not dull rules or clan officers being afraid of a potentially mad clan leader - that would just die out after 2 weeks when they create another clan, within the restrictions of their defeat of course.
I'm not sure what could be done, for time has passed way too much beyond odd choices. But maybe start looking at the old ways a bit more, rather than try and to be "hip".
(Agree completely with the stuff about clans though)
We weren't even the best in terms of content back then, not even close. It's because people didn't need or even want content back then as players could do their own things. It wasn't content that made the server back then, it was the players. Nowadays people have suddenly shifted to relying on content for them to have stuff to do instead of players and we can't keep up with that.
Pollux
Fearless Management
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