03-19-2018, 10:22 PM
(This post was last modified: 09-01-2022, 01:06 AM by Fearless Community. Edited 1 time in total.
Edit Reason: Checked Encoding
)
I've been trying to bring this up with people for ages, praise the lord it's getting attention now. Hopefully you get good results.
Based on my observation, FPS seems to be affected by these 3 factors the most in no particular order;
Clients currently connected (This could be ill-optimised code in the gamemode script. Too many calculations per tick etc)
The map (Most likely to do with polygon count)
Vehicles (Polygons again)
I'm not a coder, this is just based on what I've observed in-game for the past 3+ years i've been playing.
PC specs if it helps:
CPU: Ryzen 5 1600
GPU: GTX 1080
RAM: 2x Corsair 8gb Memory
Storage: 960 Evo SSD, Toshiba 3TB HDD
Fps with 70+ online in the city is typically 25
Based on my observation, FPS seems to be affected by these 3 factors the most in no particular order;
Clients currently connected (This could be ill-optimised code in the gamemode script. Too many calculations per tick etc)
The map (Most likely to do with polygon count)
Vehicles (Polygons again)
I'm not a coder, this is just based on what I've observed in-game for the past 3+ years i've been playing.
PC specs if it helps:
CPU: Ryzen 5 1600
GPU: GTX 1080
RAM: 2x Corsair 8gb Memory
Storage: 960 Evo SSD, Toshiba 3TB HDD
Fps with 70+ online in the city is typically 25