07-05-2015, 11:21 PM
(This post was last modified: 09-01-2022, 01:04 AM by Fearless Community.
Edit Reason: Fixed Encoding
)
(07-05-2015, 04:54 PM)Goigle Wrote:Well, it's close, but you got the main idea down (use hooks, not GM: calls).(07-05-2015, 09:54 AM)Voluptious Wrote: +support+support
Got the code ready, if this is approved il ship it over to Faust
I got the code "ready" too
Replace ply:IsHandcuffed() with code that determines if the player is handcuffedCode:function GM:PlayerShouldTaunt(ply, actid)
if ply:IsHandcuffed()
return false
end
return true
end