07-05-2015, 04:54 PM
(This post was last modified: 09-01-2022, 01:04 AM by Fearless Community.
Edit Reason: Fixed Encoding
)
(07-05-2015, 09:54 AM)Voluptious Wrote: +support
Got the code ready, if this is approved il ship it over to Faust
+support
I got the code "ready" too
Code:
function GM:PlayerShouldTaunt(ply, actid)
if ply:IsHandcuffed()
return false
end
return true
end
Replace ply:IsHandcuffed() with code that determines if the player is handcuffed