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10-04-2015, 11:34 AM
(This post was last modified: 09-01-2022, 01:04 AM by Fearless Community.
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+/-
There needs to be a negative effect.
Say you get tranq'd and use an item to negate the tranq, then it should add another type of effect.
(ie)
Gets tranq'd > uses item > screens goes "wonky" (like you're drunk or something)
Pro:
You do not get knocked out
Con:
It's harder for you to shoot
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10-04-2015, 11:54 AM
(This post was last modified: 09-01-2022, 01:04 AM by Fearless Community.
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I.e if you get knocked out another person can give ypu an andrenaline shot
Systems with low or shallow player-to-player interaction erode the social dynamics that keeps FL interesting.
10-04-2015, 12:19 PM
(This post was last modified: 09-01-2022, 01:04 AM by Fearless Community.
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I have edited how this idea works now feel free to re-read and give comments.
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10-13-2015, 03:11 PM
(This post was last modified: 09-01-2022, 01:04 AM by Fearless Community.
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Why not take it in another direction and have it so you can apply it to a person.
As in, if I see my buddy on the ground who just got hit, why not have it so I can shove the pills in his mouth (or shot doesn't matter to me). Since I'd rather see more benefits of teamwork on the field instead of one man armies.
[Image: grubsiggy.gif]
"A man must stand in the eyes of fear and march on to lead those who follow him to victory. Through these battles, a man will build himself a home, a place of refuge and happiness for those he cares about." - Grub
02-04-2016, 08:55 AM
(This post was last modified: 09-01-2022, 01:04 AM by Fearless Community.
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Would still like to see something come from this suggestion. The tranq right now is very OP. You either kill the guy who shot you or you will die, there is nothing you can do once you're tranq'd for 30 seconds. There needs to be some nerf to the tranq.
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