V2D
#81
(02-27-2019, 10:24 PM)Zona Wrote: The time we changed from v5p to v2d, Passive RP died. The map was limiting our chances to do the Passive RP we wanted to do due to the massive amount of world props placed inside buildings in the city. I personally believe the map is a bit outdated and does not fit the current roleplay layout which we have on our dupes these days anymore. It looks like I'm taken back to a city which was built in 1990 and hasn't been upgraded since.

If we would like to promote passive rp again and show the new players how much fun you actually can have by using that roleplay style while spending your time on the server then I think we are able to balance it out again like it was back with the v5p map when there was a passive RP almost 24/7. I mean like ... Pornhub, music school, public debates, adidas, embassy, restaurante, tailor, butcher, police station, baseball field, monorail, dominos pizza, taxi center and the list is looooong.

I simply got used to drive around on v2d because I didn't enjoy the map, and it is a shame that I do the same thing on v4b1. I only require that little "kick" again to raise my interest again, but not by changing to v2d. We all saw a massive lift for the aggressive roleplayers as there was basically a raid 24/7 somewhere. (I might be overreacting, but I believe most of you can agree with me on this. Just ask the staff members at that time. I'm sure many of them would agree, correct me if I'm wrong).

-Support

- Phone

With your last paragraph. Surely the passive rpers just didnt roleplay enough, or do enough to get some roleplay going. All you did was cry about the buildings and world props and lack of space. Ill have you know 2015-2016 V2D was peak for passive RP, every shop boomin.

The difference is the passive rpers back then just cracked on with it and didnt cry over everything. There could be one prop in a room and every passive rper will question if its worth playing anymore. The passive roleplayers want to be spoonfed and treated like pure gold dust. Its bollocks.

There is no RP anywhere. More RP 2016 V2D fact. So its the players. The passive rpers are just much worse and lazy.
perqe
Donator

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#82
Sorry but, 

-support
[video]http://https://media3.giphy.com/media/8lQyyys3SGBoUUxrUp/giphy.gif[/video]


STOLEN FROM CHUMPS 



The nice guy



Kyle "Mr.Taylor" Jacobs
#83
(02-27-2019, 06:47 PM)perqe Wrote:
(02-27-2019, 09:18 AM)Pollux Wrote: Don't do this again, don't start the entire dumb map change cycle again. It's one of the biggest regrets I have from my time as dev, don't make the same mistakes. The issue really isn't the map anyway, it's the community being split on what exactly they're looking for in a map. Like seriously, half the community actually wants to roleplay and the other half just wants to shoot people. You're all looking for VERY different things in the server and that's why a lot of you never agree on things. Changing maps won't fix anything.

No one passive roleplays.

People only aggresive, the people who aggressive have many roleplay points and are great at roleplay. However, we can only work with what we have been given.

This statement is far fetched. But i agree with the map change being hardly a fix.

I think you're forgetting that V4B1 won a vote by quite a bit though, so obviously it's a map which the majority of people want and are happy with. The only issue here is that the community wants very different things, it's not something that can be solved by the team at all.
Pollux
Fearless Management
bork
__________________________________________________________________
#84
(02-27-2019, 06:45 PM)perqe Wrote: Furthermore, the development continues to be slow but sure, it brings up minor updates here and there which have very little impact on the server its self. So this issue needs to be addressed before anything. Another thing is the lack of developers, hats off to Arny hes a young dev, he should be out enjoying himself yet, hes grinding shit for the server, hes more active than the majority of the staff team. Why hasnt he got admin, dev? Deserves it plus would do a better job than some of the people in the team, hes proven he cares for FL. Then how does promoting devs work? The dev team needs to be bigger. Look at Aektek for example, hes shown tremendous loyalty towards the server in the past year, being a contributor for over a year. He has shown hes willing to make and push updates. So why isnt he dev? You going to give him dev when its too late, because at this rate you should be relying on people like him. You dont pay the developers so i dont see the big issue in why they are never promoted.

Development won't ever be consistent unless Developers are paid or atleast get something in return. It's very easy to burn out all the motivation you get after being promoted, I burnt out after a few months of my promotion and Arny likely now has too. You can't really expect much at all out of the Development team, they already do too much for what they're getting in return. Dev-admins are a thing Soul is massively against (the only exception was Awestruck, but that's another story), so I doubt that will ever happen. I don't agree with the reasoning behind it, but it is what it is.
Pollux
Fearless Management
bork
__________________________________________________________________
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#85
(02-28-2019, 03:25 AM)Pollux Wrote:
(02-27-2019, 06:45 PM)perqe Wrote: Furthermore, the development continues to be slow but sure, it brings up minor updates here and there which have very little impact on the server its self. So this issue needs to be addressed before anything. Another thing is the lack of developers, hats off to Arny hes a young dev, he should be out enjoying himself yet, hes grinding shit for the server, hes more active than the majority of the staff team. Why hasnt he got admin, dev? Deserves it plus would do a better job than some of the people in the team, hes proven he cares for FL. Then how does promoting devs work? The dev team needs to be bigger. Look at Aektek for example, hes shown tremendous loyalty towards the server in the past year, being a contributor for over a year. He has shown hes willing to make and push updates. So why isnt he dev? You going to give him dev when its too late, because at this rate you should be relying on people like him. You dont pay the developers so i dont see the big issue in why they are never promoted.

Development won't ever be consistent unless Developers are paid or atleast get something in return. It's very easy to burn out all the motivation you get after being promoted, I burnt out after a few months of my promotion and Arny likely now has too. You can't really expect much at all out of the Development team, they already do too much for what they're getting in return. Dev-admins are a thing Soul is massively against (the only exception was Awestruck, but that's another story), so I doubt that will ever happen. I don't agree with the reasoning behind it, but it is what it is.

Totally agree with you. Development at Fearless is literally only a hobby (unless you actually sign a contract with SoulRipper and are paid for your work). It's easy to lose motivation when you are not necessarily expected to do anything. Alongside that, players within the Community can be a major de-motivator when it comes to it sometimes. On the contrary, SoulRipper was never against Developers with Administrator privileges. It was me who was against it funnily enough. However, I have changed my tune. I do believe it can be incredibly easy to balance both Development and Administration if prioritised correctly.

On the topic of V2D. It's clear that the Community is incredibly split on the matter. When we got V2D back the last time, it didn't feel the same as it was before. No-one was really role-playing, because it was boring to do so and not many role-plays were acknowledged. Whether this was down to lack of Staff presence or lack of Teacher presence (due to even less people being around to issue Roleplay Points), I do not know. The community has definitely changed since the V2D days, but I don't think going back in time to feed the hope of nostalgia will fix this issue.
Kind Regards,

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The following 8 users Like Awestruck's post:
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#86
I can understand from an aggressive RP standpoint V2D was an ok map for that in my opinion but its very hard even impossible to do aggressive rp and make good money doing it any more plus I like Forgees idea of getting a new map. also, in my opinion, there was really barely any passive RP on V2D and as Forgee said I do not look at casinos as RPs I agree with him. sorry Joshz and everyone I don't want it back -support
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#87
(02-27-2019, 11:46 PM)perqe Wrote:
(02-27-2019, 10:24 PM)Zona Wrote: -snip-

With your last paragraph. Surely the passive rpers just didnt roleplay enough, or do enough to get some roleplay going. All you did was cry about the buildings and world props and lack of space. Ill have you know 2015-2016 V2D was peak for passive RP, every shop boomin.

The difference is the passive rpers back then just cracked on with it and didnt cry over everything. There could be one prop in a room and every passive rper will question if its worth playing anymore. The passive roleplayers want to be spoonfed and treated like pure gold dust. Its bollocks.

There is no RP anywhere. More RP 2016 V2D fact. So its the players. The passive rpers are just much worse and lazy.

The fact here is that most roleplays has already been done. I really like to try out new roleplays, but the map simply doesn't fir roleplays for 2019 and the time we are in. The buildings limits new type of buildings which many people would like to build these days and we do not want to keep on doing the same old roleplays every_single_day. Therefor I would like to stick this this map or find a new one. Just don't v2d.
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#88
Can we just move this thread to discussion? it's blocking out other peoples suggestions because it's being spammed with opinions.
 [Image: ZOfygkU.png]
The following 1 user Likes Zulu's post:
  • Lewwings
#89
(02-28-2019, 04:25 PM)Zulu Wrote: Can we just move this thread to discussion? it's blocking out other peoples suggestions because it's being spammed with opinions.

No because its a suggestion and not a discussion.
#90
(02-28-2019, 12:15 PM)Awestruck Wrote:
(02-28-2019, 03:25 AM)Pollux Wrote:
(02-27-2019, 06:45 PM)perqe Wrote: Furthermore, the development continues to be slow but sure, it brings up minor updates here and there which have very little impact on the server its self. So this issue needs to be addressed before anything. Another thing is the lack of developers, hats off to Arny hes a young dev, he should be out enjoying himself yet, hes grinding shit for the server, hes more active than the majority of the staff team. Why hasnt he got admin, dev? Deserves it plus would do a better job than some of the people in the team, hes proven he cares for FL. Then how does promoting devs work? The dev team needs to be bigger. Look at Aektek for example, hes shown tremendous loyalty towards the server in the past year, being a contributor for over a year. He has shown hes willing to make and push updates. So why isnt he dev? You going to give him dev when its too late, because at this rate you should be relying on people like him. You dont pay the developers so i dont see the big issue in why they are never promoted.

Development won't ever be consistent unless Developers are paid or atleast get something in return. It's very easy to burn out all the motivation you get after being promoted, I burnt out after a few months of my promotion and Arny likely now has too. You can't really expect much at all out of the Development team, they already do too much for what they're getting in return. Dev-admins are a thing Soul is massively against (the only exception was Awestruck, but that's another story), so I doubt that will ever happen. I don't agree with the reasoning behind it, but it is what it is.

Totally agree with you. Development at Fearless is literally only a hobby (unless you actually sign a contract with SoulRipper and are paid for your work). It's easy to lose motivation when you are not necessarily expected to do anything. Alongside that, players within the Community can be a major de-motivator when it comes to it sometimes. On the contrary, SoulRipper was never against Developers with Administrator privileges. It was me who was against it funnily enough. However, I have changed my tune. I do believe it can be incredibly easy to balance both Development and Administration if prioritised correctly.

On the topic of V2D. It's clear that the Community is incredibly split on the matter. When we got V2D back the last time, it didn't feel the same as it was before. No-one was really role-playing, because it was boring to do so and not many role-plays were acknowledged. Whether this was down to lack of Staff presence or lack of Teacher presence (due to even less people being around to issue Roleplay Points), I do not know. The community has definitely changed since the V2D days, but I don't think going back in time to feed the hope of nostalgia will fix this issue.

Have to agree with you.

You will see where im coming from when i say this.

Back in 2015-16 V2D was the best map for roleplay. Every shop and roleplay would all flow together nicely. The balance was simply amazing. If you wanted to aggressive and could run v33x that was the map to go to for aggressive back then.

However, i wasnt able to play the server with the last time v2d was available to us, with the contra.

But with that said the community has changed. The staff team isnt as good, the players are also not as good. No one promotes roleplay, not the staff or players. Bring back teacher if you have to, or like an experienced player role. Just something for people to look up to and follow when they play the server or the current staff need to make more of an effort. Since the removal of the teacher rank, its up to the staff team to now promote passive roleplay, to teach and encourage roleplay etc.
perqe
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