03-19-2018, 09:24 AM
(This post was last modified: 09-01-2022, 01:06 AM by Fearless Community. Edited 2 times in total.
Edit Reason: Fixed Encoding
)
Thank you for addressing the issue Soul and i look forward to the result of this project.
Full server on v5p: 10-15 fps average
Full server on v2d: 50-60 fps average
Full server on v4b1: 30-40 fps average
Full server on v33x: 40 fps average
Honestly a lot of it is the v5p map, its so huge and the layers of it make it so you're rendering pretty much the whole map 24/7, Which creates a lot of FPS lag, as when you're in the city, you're rendering parts of the MTL/Villas as its underneath the city.
Having a map change honestly isn't the worst idea, as it will benefit the community in other areas as well as improving global fps rates.
Hopefully whatever the Development team do to better everyones FPS while playing will actually make v5p a playable map when the server is remotely populated.
Full server on v5p: 10-15 fps average
Full server on v2d: 50-60 fps average
Full server on v4b1: 30-40 fps average
Full server on v33x: 40 fps average
Honestly a lot of it is the v5p map, its so huge and the layers of it make it so you're rendering pretty much the whole map 24/7, Which creates a lot of FPS lag, as when you're in the city, you're rendering parts of the MTL/Villas as its underneath the city.
Having a map change honestly isn't the worst idea, as it will benefit the community in other areas as well as improving global fps rates.
Hopefully whatever the Development team do to better everyones FPS while playing will actually make v5p a playable map when the server is remotely populated.