10-30-2011, 04:29 AM
(This post was last modified: 09-01-2022, 01:00 AM by Fearless Community.
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[Image: starcraft2_banner3.jpg]
It is difficult to compete with a legend. When StarCraft first came out in 1998, it was well received, and sold around 1.5 million in its first year- a respectable, albeit not spectacular number. Somewhere along the way, the sci-fi real time strategy game managed to transcend the realm of average and become something different- just ask gamers in Korea, where the StarCraft brand has generated nationally televised competitions, a professional league complete with large cash prizes (and game fixing scandals), and even a television station. The game has gained a cult following, in the most extreme way possible. -Digital Trends (Starcraft II Review)
Welcome to Starcraft.
http://www.youtube.com/watch?v=C_E83GfWM-A
It is difficult to compete with a legend. When StarCraft first came out in 1998, it was well received, and sold around 1.5 million in its first year- a respectable, albeit not spectacular number. Somewhere along the way, the sci-fi real time strategy game managed to transcend the realm of average and become something different- just ask gamers in Korea, where the StarCraft brand has generated nationally televised competitions, a professional league complete with large cash prizes (and game fixing scandals), and even a television station. The game has gained a cult following, in the most extreme way possible. -Digital Trends (Starcraft II Review)
Welcome to Starcraft.
http://www.youtube.com/watch?v=C_E83GfWM-A