What is a Doomfort now-a-days?
#21
Molotov can obviously used to break through, anyways the picture that's being talked about shows a specific building with a keypad theoretically breaking the rules.

Back in the time i used to ban for similiar things, same goes for the rest of administration team, bans issued instantly, lots of things could've changed since then, so if anything i'd like to get more clarification, just wondering.
The following 1 user Likes Freezak's post:
  • yarrrs
#22
(07-13-2015, 07:54 PM)WorldWideCoffee Wrote:
(07-13-2015, 06:58 PM)Midget Wrote:
(07-13-2015, 04:35 PM)WorldWideCoffee Wrote:
(07-13-2015, 02:09 PM)Adman Wrote:
(07-12-2015, 01:03 PM)Temar Wrote: Also who cares about cracker
There is plenty of tools available to get in with our even using keypad
Molotov/beach
lmao what kind of logic is this?
why even bother requiring a keypad if you can just molotov right?
(07-13-2015, 02:22 PM)Jericho Wrote: Rofl, its like saying of course you can propblock theres breaches/molotovs you can use.
Why would I bother wasting my very own items for players that cant follow base rules? Also, if thats the case, remove the keypad placement rule.
What kind of logic is YOURS? Temar was simply saying you don't have to use the keypad to get past doom bases, and that there are a multitude of other ways to get in. You two make absolutely no sense saying just remove the requirement of keypads, and look silly do so.
Are you kidding me bro? Of course it doesn't make sense, why the fuck have a keypad when it is IMPOSSIBLE to use it because you'll just get instantly shot because it is placed in such a way that is "allowed". 
Yes of course you can use molotovs but what is the point of keypad crackers if it is virtually impossible and useless, because you'll end up dying with it?

If you had actually read what I said, maybe I wouldn't have to waste time writing this. I am not talking about keypads being used properly in doomforts. I'm reinforcing Temars point that there are OTHER THINGS THAT CAN TAKE DOWN DOOMFORTS.  Goddamn, Fearless has had less and less literacy rates as the years go by.

Yes, there are other things than keypad crackers to take down bases, but what is the point of having the keypad cracker if it is allowed to make it impossible for people to use it?

Your basically saying that doomforts are not a problem because you have molotovs and that nobody cares about the crackers because there are other ways to get into a base.
Therefore why not remove the cracker or remove the keypad placement rule (because it is there because of crackers mostly.)

WHY HAVE THE CRACKER IF IT IS BASICALLY USELESS AND IMPOSSIBLE TO USE? Is what the obvious point is.
[Image: h2.png]
Visit my profile here.
The following 1 user Likes Haarek's post:
  • yarrrs
#23
Fearless
just molotov it





The new motto.


Forum Jump:


Users browsing this thread: 2 Guest(s)