Ban inconsistencies
#11
(01-03-2015, 01:00 PM)Zecon Wrote:
Quote:"The following rules are made to make clear what is allowed and what is not, this is required for any decent roleplay server. We expect you to read all the rules before playing. It may take a couple of minutes to read all the rules, but an average ban is a lot longer than that. It's almost impossible to cover every single detail with rules, so we expect that you use your common sense and won't do questionable things or search for loopholes. If you are not sure if something is allowed or not, ask an admin to clarify.

Remember, our roleplay is about recreating a lifelike civilization - your character is by default a functional member of society, so don't do anything you wouldn't do in real life."

Formula to follow for all unwritten rules.

I noticed there about not doing anything you wouldn't do in real life, but that's where people may get confused. We all know there is younger players on the server and won't completely understand everything (no disrespect to them) But when they read that it's a SEMI-Serious Rp server they may get the impression that they can run round and spray someone with a fire extinguisher because it's not 100% serious? I'm not saying it's okay that they do that but we all know there is younger players out there that do stuff like this.

But I do agree that the bans are very very inconsistent.
#12
(01-03-2015, 12:14 PM)CapybaraZech Wrote: Different punishments for different thinga. I think I might have worded this wrong, I'm trying to reference things like permanent bans for posting a link and then it being unbanned, I think things need to be explained better. Rules need to be more clear, is posting a link as a joke advertising? Is swearing in ooc allowed? Some admins say it's fine but at the end of the day its still in the rules. I think the ruleset in general just needs a quick touchuo just to add detail.

Is posting a link as a joke advertising?

Depends what the link is. If it's to a site that shouldn't be linked it game (pornographic, another GMod community, gore etc.) then no. No matter if it is a joke or not.
You shouldn't be posting links in OOC anyway unless they are FL related. If you find an interesting website you wish to share with the community, post it in the off-topic section. Most people don't have time to watch a video or check out a website while playing on the server.

Is swearing in ooc allowed?

Yes, in moderation. You can swear in OOC as long as it isn't done too frequently and is not aimed towards anybody.
The rules are being looked at and we are discussing ways in which we can update them.
#13
The beauty, in my mind, of Fearless' administrative system is the freedom given to the staff when dealing with the rules. Naturally with this freedom discrepancies arise because of differences in opinion of staff members themselves. Everyone realises there are admins who are stricter or more lenient than others. But I believe this fundamental freedom of admins to view everything in a case by case manner and at their discretion is what makes the system a largely successful one.

The problem? This freedom means that the way in which the rules are interpreted and rule breaks dealt with relies hugely on the type of person the staff member is. When the staff are largely capable of seeing reason, use common sense and can admit to mistakes then it works. If this doesn't happen, you do get large problems and unrest. This is why picking new staff is so difficult and the standards so high; has the right staff always been picked? Not in my opinion. But that's to be expected when the people picking new staff differ in opinions themselves.

tl;dr i agree there are inconsistencies and tbh there always will be. I like the system as is but realise it depends hugely on the character of the admin
#14
(01-03-2015, 01:29 PM)SoulRipper Wrote:  For example: Rebels can't drive expensive cars. But what is expensive? Some think a Volvo is an expensive car while others think the Ferrari is expensive. An admin should in that case warn the person and ask him to drive another car (the admin decision which is not negotiable), if he refuses to, he should be blacklisted from vehicles. A ban wouldn't be justified because of the different interpretations.

There in lies a key issue though, the lack of any key definition on FL's rulesets and the reliance on the supposed definition entirely by word of mouth.

 As you said above, the Rebel's cant drive expensive cars, but its never been defined just what "Expensive" is, this is a problem because its leading to massive differences in the things people are punished for and confusion amongst the playerbase on what they can and cannot do.

Other such gaps in FL's definitions:

Doomforting:
FL has never defined what a doomfort truely is, one can say its something that gives a massive advantage or looks like a massive base. Though a massive base can be just as easy to raid as anyother position defending on its design, and a massive advantage is all dependent on the views of the one enforceing their definition of the policy and those who are attacking said base. We expect something like blocking all access paths and funneling people down a kill zone path to reach the keypad to a door to be a doomfort, but not every "doomfort" is built the same, bases inheriently give a massive advantage to the defenders, and it needs to be defined just how far this advantage can go before it becomes an issue.

HitmanRP: (Currently not listed in the rules in any shape or form for some reason)
Ive also seen staff define hireing the corlones to assist you in a presidential raid or hireing the corlones to scare property owners into selling HitmanRP(something of which is not actualy listed as against the rules in the primary list) but FL has no true definition on what constitutes it, though one would think the name is fairly clear "Hireing a person for the sole reason of killing another for money" Though if this is how it is interpreteded to the letter, more things than we think would fall under its ruling and would not be allowed, I see how the corlone issue might fall under this because what are you hireing them for on a raid than to kill someone or some people, but its not the only reason one can hire them or people do such an action.

The same goes for RDM, FailRP and a number of other key rule enforcement policys, not one of them have been properly defined to explain just what they are and how one can either avoid them, or enforce them.

RDM: One would also think its fairly simple, killing someone at complete random, but this ruleing is used in many situations where the killing in question was not at all random, but in the enforceing staffs opinion just a poor reason or it wasnt done correctly. 90% of kills on FL are not RDM, even the ones listed as such as they in their mind they had a reason, but they dont know if said reason is enough to actualy act on or that they need a different reason or more reasons to act on.
FL has no checklist a player could go down to see if what their about to do would be allowed so they wouldn't get in trouble

FailRP: This one is the biggest of all that truely needs to be defined, how can players know just what constitutes failRP when they are not given a concrete definition on what it actualy is? Dressing up as a dog and saying woof to people? Its stupid yes, but who are we to say its failRP when this action exists and it can be delt with entirely in an IC way, walking up and throwing paint on a cops uniform or stealing their coffee mug, insanely stupid to do and will no doubt land them with some jailtime, but things like this happen and it is entirely solvable in an IC way, the list goes on and on in regards to FailRP.

When it comes to the failRP, people who know me know that I don't do many things and RP ideas because of the lack of a failRP definition and I'm always in constant fear on which staff will take exception with my actions, while others will say my action is fine, the moment they leave the server suddenly I'm at risk of being punished by another staff based on what they feel, whether its in regards to an admin placed vehicle modification, a public build permission, or the permission to do a specific RP type.

This fear could be swept away with a clear concrete set of definitions and knowing full well the entire staff base know it, and follow it.

I do fully understand the need for the "unwritten policy", even I made use of them back in the day to stop a situation from getting out of hand, but these policys should be temporary and not some perma rule set that people are expected to know and learn(IE: You punish them for doing the action a week later after you told them not to do it, but they have no way of re-reading the policy you set in stone to remember you said not to do it again), applying only to the person/persons it was explained to and only for a specific duration, once this duration has expired a player/players may attempt again what they were doing,but if a staff feels it is going the same route, they can simply issue a temporary restriction again.

One can also not reliably look to the Rule Q&A as it is full of this same issue, one staff says something is allowed, but pages later another says it is not. The prime example of this is in the rule Q&A currently it lists Suits as only being wearable by the Citizen job class, and that no one else is allowed to use them.
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#15
(01-03-2015, 01:35 PM)Baskingner Wrote: I find it weird. Unwritten rules shouldnt be bannable since new players have no ways of knowing them. I already knew that you can be "lucky" or "unlucky" with certain staffmembers regarding bans but in the end its just too hard to be very consistant with a team larger then 10 people.
#16
I'm more pissed about how my suggestions for improved rules or more specific rules with examples are turned down for the reason being that the forums have the answers, which they don't. Not to mention people being banned for things not even in the rules, and discussions on the forums about it are mixed depending on who you ask.

I've seen people blacklisted for smoke canister props during raids by admins, but then allowed by another admin with different views. We also have the whole checkpoint thing where some people are forced to use breakable props while others are not. Not to mention the amount of favouring that goes towards clans, but not towards individual users. (i.e blocking off structures that are a essential part of the game and making me pay to use them)
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#17
Think about it realistically though, most of you want these unwritten rules to be written. There are plenty of rules to read through now let alone adding in the unwritten ones. There would be at least another 150 rules.
#18
(01-04-2015, 10:02 PM)Sgt. Suarez Wrote: Think about it realistically though, most of you want these unwritten rules to be written. There are plenty of rules to read through now let alone adding in the unwritten ones. There would be at least another 150 rules.

I think if you're going to blacklist or ban someone over something it should be in the rules.
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#19
I agree about unwritten rules that are for the most part common sense.

However, there is the whole thing about reasons for high tax; admins and people debate it and there is no proper rule for it yet people have a go at the newer presidents for breaking rules that don't even exist.

I think blacklisting for things like that is completely unfair.
Nuka
Modelling/Texturing Contributor
#20
(01-04-2015, 10:02 PM)Sgt. Suarez Wrote: Think about it realistically though, most of you want these unwritten rules to be written. There are plenty of rules to read through now let alone adding in the unwritten ones. There would be at least another 150 rules.

These rules are over 3 years old with slight changes, the unwritten rules could've already been in there.


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