Remove Car and Prop Damage
#11
+support for both.

As for those with the car problems, this video is from a former community that I played on (closed now, so no advertisement)

This is what happened when you got knocked over:

http://www.youtube.com/watch?v=gSxzPWPNMMk
#12
(01-31-2013, 04:34 PM)GhostRider Wrote: So when a car hits someone, how will it be like?

Maybe they can fix a script so when u get hit by a car you get knocked out for some seconds


Anyways +Support for this.

[quote='Narcotic' pid='207193' dateline='1359654356']
+support for both.

As for those with the car problems, this video is from a former community that I played on (closed now, so no advertisement)

This is what happened when you got knocked over:

IS that the CITYRP base in the video?
RIP in Pepperonis.
#13
(01-31-2013, 05:50 PM)ToasTie Wrote: [quote='GhostRider' pid='207134' dateline='1359650079']
So when a car hits someone, how will it be like?

Maybe they can fix a script so when u get hit by a car you get knocked out for some seconds


Anyways +Support for this.

(01-31-2013, 05:45 PM)Narcotic Wrote: +support for both.

As for those with the car problems, this video is from a former community that I played on (closed now, so no advertisement)

This is what happened when you got knocked over:

IS that the CITYRP base in the video?

CityRP is built on Cider too, this is Applejack, another Cider-based gamemode.
#14
The being knocked over sounds ok, I just think that unconscious players (As that would probably be the state they're in) shouldn't receive damage otherwise it makes it rather redundant. I.e Player A survives a potential CDM due to the new feature, but ends up getting stepped on accidentally in the time it takes to wake up.
#15
I can add some realism to getting hit by a car, this doesnt mean you wont die, it will make it depend on the like force of the hit
and I dont see why we cant block prop damage iver
#16
(01-31-2013, 04:34 PM)GhostRider Wrote: So when a car hits someone, how will it be like?

They would fade through after a certain amount of car speed gained (5-7 km/h?)
#17
(01-31-2013, 05:45 PM)Narcotic Wrote: -snip-

Ahhh, Applejack VentMob

FL and VM used to be such a bad rivals back at 2010-2011

Been a good part of it... Until it died


Long ago I made a suggestion here at FL with people falling uncouncious when driven over
But it was denied...
#18
1+no CDM

2-not realistic

3+you cant get killed that easy

4-stalls traffic

5-and it allows ppl to run a cross the rode

1+2+3+4+5=make them rag doll for the time of death unless medic comes and revives you. or keep the car damage.

note:ppl still run a cross the rode but if a car comes they pay the price

THE PPL HAVE SPOKEN Tounge Tounge Tounge
#19
I already done this over the last like 4 hours :p
i just finishing off now
i have made it so if damage is below 10 its normal
if damage is the max of 500 its death as normal
if damage is in between you will be hert and knocked out, you will be slowly dieing and require a paramedic
there is a fall back of pressing jump to die instead of waiting
you will lose 1 HP per 5 seconds
#20
(02-01-2013, 02:59 AM)Temar Wrote: I already done this over the last like 4 hours :p
i just finishing off now
i have made it so if damage is below 10 its normal
if damage is the max of 500 its death as normal
if damage is in between you will be hert and knocked out, you will be slowly dieing and require a paramedic
there is a fall back of pressing jump to die instead of waiting
you will lose 1 HP per 5 seconds

Could you say that again, while sober? Because I didn't understand any of that.



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