CityRP Gmod 13
#51
(07-07-2012, 03:34 AM)Aoixification Wrote:
(07-07-2012, 02:59 AM)Midget Wrote:
(07-02-2012, 12:37 PM)Jeremy Wrote:
(07-02-2012, 11:08 AM)[FFC]Pacman Wrote: you should some new stuff to it to make it cooler
I think you accidentally a verb
I think you also accidentally verb...
That was the joke..

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#52
(07-07-2012, 02:59 AM)Midget Wrote: I think you also accidentally verb...
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#53
I just saw this thread... and...



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#54
(07-08-2012, 08:46 PM)Caboose Wrote: I just saw this thread... and...




Yo Head exploded of being too big
#55
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#56
Stay ontopic..
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#57
Awesome work Soul and Temar! Great to see it coming together so quickly! Looks amazing!
#58
Soul, will you take advantage of new things like the net library to improve performance? Also are you planning optimizations cause I have seen some of cider's gui code and there's much stuff that can be optimized.

Also there was a function to assign a new GWEn skin file so you could make a new theme by painting the texture.

PS: can you tell me if you use DPanelList to sort panels the market and inventory?
#59
First we are going to make everything to work with Gmod13, then it's time to optimize scripts. An update broke Gmod 13 srcds, so we have to wait for Garry to fix it.
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#60
Yeah, I know. I'm waiting for the fix too. If you need help when you start scripting, specially with optimizations or porting, I'm avaiable.

Edit: You should check this thread. It might hold some handy information for you Smile
http://www.facepunch.com/showthread.php?...st36722995

Also I noticed you were missing the silkicons in the screenshot. They are now located in materials/icon16/ (just in case you didn't know this yet).


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