Community Update #3
#15
(06-30-2022, 11:44 AM)Pollux Wrote: I just want to clarify by Tarkov I more meant the feel of combat and it was probably a bad example. My point was more there should be more between life and death and combat should feel rewarding vs being kinda rng. Dying in less than a second on a laggy server isn't fun for anyone, the injury system is a nice first step in adding another state but my key aim with this rework is to make combat last longer but also be more tactical. You should be punished for mistakes but it also shouldn't mean you're out in .2 seconds.

All of this stuff is still early in development, we only recently settled on a base and combat testing hasn't begun yet. This is very much a project I want to get right, so it will take a while.


Thank you for clearing this up, look forward to seeing this as to be honest I like the sound of it.


Messages In This Thread
Community Update #3 - by Conn - 06-29-2022, 07:14 PM
RE: Community Update #3 - by Broccoli - 06-29-2022, 07:14 PM
RE: Community Update #3 - by gin - 06-29-2022, 07:16 PM
RE: Community Update #3 - by TonettaFan #2319 - 06-29-2022, 07:16 PM
RE: Community Update #3 - by Boonan - 06-29-2022, 07:17 PM
RE: Community Update #3 - by Stahlkartoffel - 06-29-2022, 07:21 PM
RE: Community Update #3 - by livkx - 06-29-2022, 08:00 PM
RE: Community Update #3 - by L Y N C H Y - 06-29-2022, 08:45 PM
RE: Community Update #3 - by Blaz - 06-29-2022, 09:04 PM
RE: Community Update #3 - by SpaghettiFTW - 06-29-2022, 09:05 PM
RE: Community Update #3 - by L Y N C H Y - 06-29-2022, 09:06 PM
RE: Community Update #3 - by rino - 06-29-2022, 09:13 PM
RE: Community Update #3 - by Sp33dx - 06-29-2022, 11:21 PM
RE: Community Update #3 - by Pollux - 06-30-2022, 11:44 AM
RE: Community Update #3 - by L Y N C H Y - 06-30-2022, 01:13 PM
RE: Community Update #3 - by User 19014 - 07-02-2022, 04:42 PM

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