![[Image: cszr4In.png]](https://i.imgur.com/cszr4In.png)
Good evening!
This thread is for you folks to leave any feedback you had on the team-run Squid Game event that was hosted today and on any future ideas for our events.
Any and all input is highly appreciated.
![[Image: jUcv1hb.png]](https://i.imgur.com/jUcv1hb.png)
Squid Game - Event Feedback
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![]() Good evening! This thread is for you folks to leave any feedback you had on the team-run Squid Game event that was hosted today and on any future ideas for our events. Any and all input is highly appreciated. ![]()
11-07-2021, 10:59 AM
I didn't stay too long since i died at the start
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Was abused by a certain admin not naming anyone (Daniel) but apart from that it was brilliant!
11-07-2021, 07:43 PM
not enough south korean people for my liking
Ryannnnnn
Fearless Full-Time Roleplayer
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11-07-2021, 10:53 PM
(This post was last modified: 11-07-2021, 10:53 PM by Pollux. Edited 1 time in total.)
The biggest complaints I saw were the really long waiting time in-between games with the games themselves being really short (people were waiting like 30 mins for a game that took 5). Probably best to set all games up before the event starts. The red light green light game was also unfair and made quite a few people mad due to the audio being delayed. I did enjoy the event though, overall I think it went well with a few things to improve on especially as we were given less than a day to do all the dev stuff for the event.
Pollux
Fearless Management __________________________________________________________________
11-09-2021, 12:23 AM
There's a lot of planning and coordination that needs to happen for such an event!
Judging from what I have seen and heard, the event team have gotten a lot of experience here. I am excited for what future plans you have in store! Systems with low or shallow player-to-player interaction erode the social dynamics that keeps FL interesting.
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