11-11-2017, 04:55 PM
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+Support
Kind regards,
Eclipze
Fearless Donator
Improve contraband
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11-11-2017, 04:55 PM
(This post was last modified: 09-01-2022, 01:06 AM by Fearless Community.
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+Support
Kind regards,
Eclipze
Fearless Donator
11-11-2017, 04:59 PM
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+Support
11-11-2017, 05:38 PM
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(11-11-2017, 10:08 AM)DVN Wrote: +Support
11-11-2017, 06:26 PM
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(11-11-2017, 05:38 PM)Jonas Wrote:(11-11-2017, 10:08 AM)DVN Wrote: +Support
11-11-2017, 07:30 PM
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+Support
11-11-2017, 07:53 PM
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+Support
Great suggestion GHOSTK1LL3R!
11-11-2017, 08:50 PM
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+Support
11-11-2017, 09:59 PM
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11-14-2017, 08:08 AM
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The issue i see with this is that people can just place contraband for eachother and then DC resulting in 1 person having 10 moneyprinters. What prevents people from paying players who are about to DC to gain additional contraband? I kinda like the current limit to prevent 1 player getting a lot of money from contraband in a short period of time.
+Support for 'refueling' other players contra -Support for keeping it around for longer periods of time after the owner DC'ed
11-14-2017, 12:03 PM
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(11-14-2017, 08:08 AM)Baskingner Wrote: The issue i see with this is that people can just place contraband for eachother and then DC resulting in 1 person having 10 moneyprinters. What prevents people from paying players who are about to DC to gain additional contraband? I kinda like the current limit to prevent 1 player getting a lot of money from contraband in a short period of time. That's how weed plants operate however no one ever complains about it ? I don't see this being any different in my opinion |
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