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08-11-2015, 12:30 PM
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(08-11-2015, 12:26 PM)Mathias_ Wrote: (08-11-2015, 12:22 PM)SoulRipper Wrote: (08-11-2015, 12:10 PM)Sir Bradley Wrote: Could of made an autorefresh yourself but nevertheless. Nice.
Wouldn't work flawlessly, this does.
Nothing works flawless...
I guess you're right.
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08-11-2015, 12:31 PM
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Great news!
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08-11-2015, 12:33 PM
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(08-11-2015, 12:22 PM)SoulRipper Wrote: (08-11-2015, 12:10 PM)Sir Bradley Wrote: Could of made an autorefresh yourself but nevertheless. Nice.
Wouldn't work flawlessly, this does.
I use my own autorefresh on linux and it has worked without a fail.
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08-11-2015, 12:37 PM
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(08-11-2015, 12:33 PM)Sir Bradley Wrote: (08-11-2015, 12:22 PM)SoulRipper Wrote: (08-11-2015, 12:10 PM)Sir Bradley Wrote: Could of made an autorefresh yourself but nevertheless. Nice.
Wouldn't work flawlessly, this does.
I use my own autorefresh on linux and it has worked without a fail.
Oh that is nice.
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08-11-2015, 01:02 PM
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Hey, does this mean that if new cars gets put in or stuff like that, we don't have to do anything and it will just update without restarting?
Systems with low or shallow player-to-player interaction erode the social dynamics that keeps FL interesting.
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08-11-2015, 01:21 PM
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New cars are new .MDL which would need to be cached by the server, so that won't work. Small edits would work.
It does really come in handy on developing on the beta server, as you don't have to restart it every time when you are for example adjusting seats in vehicles.
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08-11-2015, 01:36 PM
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(08-11-2015, 01:21 PM)SoulRipper Wrote: New cars are new .MDL which would need to be cached by the server, so that won't work. Small edits would work.
It does really come in handy on developing on the beta server, as you don't have to restart it every time when you are for example adjusting seats in vehicles.
I see, that is alright.
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08-11-2015, 01:49 PM
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I would say thanks, but.. Yeah.
That's great news!
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08-11-2015, 01:50 PM
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Also adds a cool function to make making Huds easier c:
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08-11-2015, 04:08 PM
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Nice
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