07-27-2015, 03:28 AM
(This post was last modified: 09-01-2022, 01:04 AM by Fearless Community.
Edit Reason: Checked Encoding
)
Hi everyone,
I'd just like to inform you all of our recent progress in updating both CityRP and preparing FL, as there's been a bit of a lull since the rapid updates of a few weeks ago. We're still churning out content every couple of days, but nothing major... yet.
A lot of work has gone into improving the server-side code that isn't directly visible in-game. However, one major thing that we've just finished has been a rewrite of our schematics and crafting code, which will allow us to progress with more craftable items to build a true player economy. I'll be looking into a few new things with this soon, but this will let me progress with updates such as a fishing overhaul, legal forms of 'contraband', and so on.
A few admins and I have also put a lot of time into preparing DayZ for you all. A lot of the code that we bought has required changes; while it's a good gamemode, a lot of things in it are pretty unprofessional in comparison to FL. We're going to try and use the v2p map with a few changes. I had to generate a .nav file for v2p, which took a long time. We've been making an atmospheric environment using world props, atmos, and soon some custom skybox/fog alterations, and also a distorted, spooky version of the Nexus VOX (the announcement system on 2d and 33x). RP-wise, it'll be as if the reason for v2p disappearing was a zombie apocalypse. Cheesy, but hopefully pretty fun. There are still a few bugs to iron out, of course.
Also, my activity in development has been a little slow recently, for a few reasons, namely that I have had a fair bit of work to do and also am studying engineering maths, which is pretty intense. I'm happy to say that I still manage to find some time to develop for FL, though; the harder I work, the more spare time I have, and I try and maintain a good balance between social life, exercise, and development.
Take care, all. Hopefully soon we'll have DayZ ready for you, and many more updates! If you have any suggestions about how I should handle crafting updates, I'd be interested to hear them; here is the place to post them.
I'd just like to inform you all of our recent progress in updating both CityRP and preparing FL, as there's been a bit of a lull since the rapid updates of a few weeks ago. We're still churning out content every couple of days, but nothing major... yet.
A lot of work has gone into improving the server-side code that isn't directly visible in-game. However, one major thing that we've just finished has been a rewrite of our schematics and crafting code, which will allow us to progress with more craftable items to build a true player economy. I'll be looking into a few new things with this soon, but this will let me progress with updates such as a fishing overhaul, legal forms of 'contraband', and so on.
A few admins and I have also put a lot of time into preparing DayZ for you all. A lot of the code that we bought has required changes; while it's a good gamemode, a lot of things in it are pretty unprofessional in comparison to FL. We're going to try and use the v2p map with a few changes. I had to generate a .nav file for v2p, which took a long time. We've been making an atmospheric environment using world props, atmos, and soon some custom skybox/fog alterations, and also a distorted, spooky version of the Nexus VOX (the announcement system on 2d and 33x). RP-wise, it'll be as if the reason for v2p disappearing was a zombie apocalypse. Cheesy, but hopefully pretty fun. There are still a few bugs to iron out, of course.
Also, my activity in development has been a little slow recently, for a few reasons, namely that I have had a fair bit of work to do and also am studying engineering maths, which is pretty intense. I'm happy to say that I still manage to find some time to develop for FL, though; the harder I work, the more spare time I have, and I try and maintain a good balance between social life, exercise, and development.
Take care, all. Hopefully soon we'll have DayZ ready for you, and many more updates! If you have any suggestions about how I should handle crafting updates, I'd be interested to hear them; here is the place to post them.