Map Rotations
#21
I was completely against this idea due to dupes and development being wasted but if there were just two maps being rotated, let's say V4B1 and V2D then it might work because I just don't see people leaving due to the map not being what they wanted it to be.

I think that V5P can be annoying with the massive divide in map due to that goddam hill which isolates a lot of the map.


Messages In This Thread
Map Rotations - by Yonno - 07-18-2018, 07:53 AM
RE: Map Rotations - by Jonas - 07-18-2018, 08:20 AM
RE: Map Rotations - by Fultz - 07-18-2018, 10:34 AM
RE: Map Rotations - by Deleted User - 07-18-2018, 02:31 PM
RE: Map Rotations - by god - 07-18-2018, 02:35 PM
RE: Map Rotations - by Kippsee - 07-18-2018, 03:10 PM
RE: Map Rotations - by Yonno - 07-18-2018, 03:33 PM
RE: Map Rotations - by Kippsee - 07-18-2018, 04:25 PM
RE: Map Rotations - by Ratatoskrr - 07-18-2018, 03:29 PM
RE: Map Rotations - by Pollux - 07-18-2018, 11:30 PM
RE: Map Rotations - by god - 07-19-2018, 06:15 AM
RE: Map Rotations - by Infernaw - 07-19-2018, 06:39 AM
RE: Map Rotations - by User 12049 - 07-19-2018, 12:43 PM
RE: Map Rotations - by Luna - 07-24-2018, 11:20 PM
RE: Map Rotations - by User 12049 - 07-24-2018, 11:57 PM
RE: Map Rotations - by Grunt - 07-25-2018, 12:02 AM
RE: Map Rotations - by Nevy - 07-19-2018, 12:46 PM
RE: Map Rotations - by sebasti161 - 07-19-2018, 05:07 PM
RE: Map Rotations - by Baskingner - 07-20-2018, 08:46 PM
RE: Map Rotations - by Dimitris - 07-24-2018, 10:31 PM
RE: Map Rotations - by Bobby - 07-26-2018, 08:06 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)