![]() |
Map Rotations - Printable Version +- Fearless Forums (https://fearlessrp.net) +-- Forum: General Discussion (https://fearlessrp.net/forumdisplay.php?fid=10) +--- Forum: Discussions (https://fearlessrp.net/forumdisplay.php?fid=4) +---- Forum: Archive (https://fearlessrp.net/forumdisplay.php?fid=481) +---- Thread: Map Rotations (/showthread.php?tid=88143) |
Map Rotations - Yonno - 07-18-2018 Fultz and I believe that a map rotation would be the best route that fearless should go with complaints about v2d arising. This would be the best solution to make everyone happy and we broke down the best way to go about it as well as what can be added with it and how it should be added. Please see below some notable points if the change were to be implemented in the future. Map rotation
Breakdown for successful addition of a map rotation
For future development
Thoughts and opinions are appreciated. RE: Map Rotations - Jonas - 07-18-2018 I like the idea, however... What if it would come to an extent where people would not play for x amount of months till a map comes that fits that player? You could have a chance of people refusing to play, due to the fact that they simply don’t like the map, which in some way might just drop the playercount even more. If it was to succeed, it would be a great addition, but I think that a lot of thought needs to go into this. What about developers aswell? I mean, it takes ages to make a new map and fit it for the FL gamemode, would it be worth to have 4 maps, where perhaps 2 are new ones needing to be developed. I’d rather love to see developments to the gamemode than new maps for a rotation. RE: Map Rotations - Fultz - 07-18-2018 If a majority of people don't like a map that is in use you can do what is said in the direct thread. Remove it and either add one everyone likes or just outright You talk as if it takes forever to get a map ready for fearless. Think logically here. What are going to be the tot most voted for maps? V33 and v2d which both are already set up. So depending on if you want 3 or 4 maps, you only have to add one or two in the span of either 4 or 6 months And then the other in 3 months if you did 4. It doesn't take away any time. RE: Map Rotations - Deleted User - 07-18-2018 Don't see why we just don't have two servers again tbh. RE: Map Rotations - god - 07-18-2018 Every season a part of the map is changed? ![]() RE: Map Rotations - Kippsee - 07-18-2018 Personally I don't really like the idea, finding a map that the majority likes and sticking with it would make the most sense. Less hassle, less content needed, less likely for something to go wrong or break. Not everyone is going to like it but that's democracy, eh. This is just my opinion however, I may be wrong and it could be a great success. RE: Map Rotations - Woods3yy - 07-18-2018 This is a really good idea, we have this on a mount and blade server I play on, it prevents the map from going stale which in turn keeps community member playing as the gamemode/map is constantly changing. RE: Map Rotations - Yonno - 07-18-2018 (07-18-2018, 03:10 PM)kippsee Wrote: Personally I don't really like the idea, finding a map that the majority likes and sticking with it would make the most sense. Less hassle, less content needed, less likely for something to go wrong or break. Not everyone is going to like it but that's democracy, eh. I'd personally love for a single map to be the solid solution, too. But it seems like time and time again it's extremely hard to please the entire community. Examples being V4B1 to V5P, Pines, and now V2D. Ultimately I wholeheartedly wish for the same as you do, but I don't know if it's realistic, especially not in the long run. Sadly a second server just can't be filled with the current playerbase, as it would also be a great solution if our playerbase could handle it. Fultz and I just came with the idea and wanted to create a discussion for it. Naturally I'm not trying to push for a change, and this is just another random idea thrown upon the pile, but I believe that together we can come to some sort of solution to this everlasting problem of people losing interest in maps. Whatever that solution may be. RE: Map Rotations - Kippsee - 07-18-2018 (07-18-2018, 03:33 PM)Yonno Wrote:(07-18-2018, 03:10 PM)kippsee Wrote: Personally I don't really like the idea, finding a map that the majority likes and sticking with it would make the most sense. Less hassle, less content needed, less likely for something to go wrong or break. Not everyone is going to like it but that's democracy, eh. I agree with you, you never know if it isn't tried. However the amount of different maps FL has used and the success of each map may proves that sticking may be the best idea, but as it has never been done, you just can't know. RE: Map Rotations - Pollux - 07-18-2018 I think once we get settled we won't have to keep switching map. I think the only reason the V5P switch happened is because people were promised better frames, honestly I think we made a mistake ever starting that vote in thr first place. People were more than fine with being on the same map for a while. |