The Pulse: Community Catch Up | 2WC 4 Sept
#13
(09-24-2023, 11:12 AM)konsta Wrote: Cool UI and brand development guys, just a question do y’all have a strategy for generating players? For who  is this UI meant for? Because for the older players it won’t really matter to us, I’m in touch with some of the old guys and what we all have in common is we have a busy and different lifestyle than what we had. We got families, careers, small business, military, volunteering, etc. We might hop on once or twice a week every now and then but what’s gonna be done for bringing new players? How are you gonna attract them and retain them without a running server?

So, I feel like a lot of this was covered in the Future of FL thread, but the primary part which is relevant here is reducing the learning curve. At the moment, for new players, joining FL has the learning curve of a overhanging cliff. Multiple sets of systems, (/commands, !commands, C menu, context click, fists, F1, F2, F3), all of which do different things, some overlapping. Having good quality guides which can teach key systems can help reduce that cognative load. It's not a replacement for having a single primary self-explanitory system, which we're doing with the interaction system, but it reduces the cognative load for more complex systems, such as meth or contraband.

There's also other ways we're working on this, such as with the rule crap-removal™️, where we don't need paragraphs of prose to make basic rules clear. Nobody wants to join a server and be bombarded with a 17 page document of rules.

Hopefully this explains how the guide panel ties into this, and the original thread explains other parts in more detail, cheers.
Yours
Doctor Internet;

Developer, Systems Operator,
Data Protection Officer, Business Advisor,
Server Administrator, Community Moderator
The following 1 user Likes Doctor Internet's post:
  • Boonan


Messages In This Thread
RE: The Pulse: Community Catch Up | 2WC 4 Sept - by Doctor Internet - 09-24-2023, 11:16 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)