03-14-2022, 02:04 PM
(This post was last modified: 03-14-2022, 02:25 PM by Haarek. Edited 3 times in total.)
(03-13-2022, 04:16 PM)Conn Wrote: Player Recruitment & Retention
At heart, this is the root issue. We're unable to retain players, and thus we are unable to recruit players. The recruitment of players can come from various avenues, typically we've seen most recruitment based on our position on the server browser, and we haven't engaged in any sanctioned forms of advertisement, though I'm sure that various YouTube videos/Twitch streams have had some contribution.
For the above reason, it's worth focusing on retention of users in more depth currently, I believe.
"We're unable to retain players, and thus we are unable to recruit players."
Well, we are not unable to recruit new players. It's just that it would be pointless, because it would be a short term solution; a great percentage would simply stop playing within the first day(s).
I completely agree. Retention of player should be the number one focus.
As soon as a player click on "join game" from the server browser - he should be considered a player.
That means:
1. Loading times need to be fast! (That means as little content as possible!)
2. Loading screen needs to be interesting!
When he enters the server, he still needs to be retained.
In the first time he joins, he is going to make up his mind for if he wants to continue playing.
Therefore, you need to limit factors that constitute a shit server:
1. Bad performance (Due to the map, entities, Etc.)
2. Missing content (Errors) - You know I've been bitching about errors ever since I first talked to you.
3. Bad / lacking community
4. Little to do - boring gameplay - broken economy (Too easy/hard to make money)
Also, get the player to register on the forums and engage in the community as fast as possible! Incentivise registering an account and making a first post!
Systems with low or shallow player-to-player interaction erode the social dynamics that keeps FL interesting.