05-12-2021, 03:34 PM
(This post was last modified: 09-01-2022, 01:08 AM by Fearless Community.
Edit Reason: Fixed Encoding
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(05-12-2021, 03:09 PM)h3x Wrote:(05-12-2021, 11:58 AM)Pollux Wrote: I remember Arny messing around with this ages ago, it was extremely basic and didn't really work from what I remember.
It is possible. I don't think using a navmesh with a car npc is the best way though.
EDIT: This exists https://steamcommunity.com/sharedfiles/f...1587455087
I might have a look into taking it onboard as a project if I get bored at some point. The only reason I thought about quickly replacing the vehicle entity with an NPC is because under my limited understanding of source, it’s not possible to programatically tell a vehicle to move? Unless I’ve got that wrong
Instead of having the car itself be the NPC I think it's better to have an NPC which drives the car. That's how the workshop addon I linked seems to do it.
Pollux
Fearless Management
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