12-10-2020, 06:52 AM
(This post was last modified: 09-01-2022, 01:08 AM by Fearless Community. Edited 2 times in total.
Edit Reason: Fixed Encoding
)
I’m starting to come to terms with these new changes to this update.
I like the fact you can now move while placing on a new one and no timer is needed to take off the old one.
Great job on fixing the overpowered shotgun and altering some of the other weapons.
5000 is a better price per shipment.
150 rather than 100 is much better too for Kevlar.
The half reduction on scrap metals needed to fix Kevlar is better.
The addition of a single click hotswap to place on a new Kevlar works really well with being allowed to move while placing on a new Kevlar. This stops standing in the middle of the open while getting shot at; we can actually move around and get to cover to heal and re-armour.
I think with a few more of our ideas thrown at you this update can become a decent change in FL and make AggRP more enjoyable. Will continue to fire away with ideas.
I like the fact you can now move while placing on a new one and no timer is needed to take off the old one.
Great job on fixing the overpowered shotgun and altering some of the other weapons.
5000 is a better price per shipment.
150 rather than 100 is much better too for Kevlar.
The half reduction on scrap metals needed to fix Kevlar is better.
The addition of a single click hotswap to place on a new Kevlar works really well with being allowed to move while placing on a new Kevlar. This stops standing in the middle of the open while getting shot at; we can actually move around and get to cover to heal and re-armour.
I think with a few more of our ideas thrown at you this update can become a decent change in FL and make AggRP more enjoyable. Will continue to fire away with ideas.