12-19-2019, 01:19 AM
(This post was last modified: 09-01-2022, 01:08 AM by Fearless Community. Edited 1 time in total.
Edit Reason: Fixed Encoding
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(12-18-2019, 08:12 PM)Broccoli Wrote:(12-18-2019, 03:24 PM)Midget Wrote:(12-18-2019, 03:06 PM)Conn Wrote: -snip-
I don't think a reward should be a decisive factor for how much a developer generates output. You are given the trust and loyalty of well over a hundred people. If you think making content for FL is hard and you should be paid or rewarded for your effort you are looking at the developer position in a flawed light.
It has always been voluntarily and done by people with the experience and interest. Your respect and position as a developer is directly correlated with the work you put into the server voluntarily. It is here you find your reward in the form of recognition and respect.
I think you're looking at it with a flawed light. I don't think you have any genuine idea how the developer team is currently ran and was ran for the past few years. You are saying this is a voluntary role which is true but then also trying to tie it to professional values such as "trust and loyalty of over a hundred people" is ludicrous. The dev team was such a relaxed and unprofessional environment when I was there and that's fine, it's a roleplay community not a job, there were no other obligations other than to work together and push updates.
Saying respect and recognition for a community is a reward for hard work and skill might be fine with a small group but Fearless is not a small group. From what I've seen and experienced, developers would only get respect for a short time after an update then would precede to be harassed and degraded for not doing work and appearing as inactive.
It is true that it is a voluntary role, but this thread is designed to stray away from that and turn it into something new, using the argument that "it has always been a voluntary role" is counter-productive and doesn't get us anywhere.
There are no downsides, literally none, to paying developers for their work.
Forgive me for my dramatic phrasing.
I still don't think any payment solution solves the problem.
The problem I hope we have acknowledged is that developers lack motivation to push updates.
I believe that this problem is not solved with a generic payment but rather to increase developer motivation in other ways.
You say that there are no downsides; that does not mean that it is the best and sensible solution to the problem. I rather suggest focus on increasing the servers playerbase and if the problem of motivation still persists the suggestion could be re-considered.
I'll be the person with the unpopular opinion but I'll still stand for what I believe. What happens is not up to me.
Systems with low or shallow player-to-player interaction erode the social dynamics that keeps FL interesting.