05-03-2019, 11:00 PM
(This post was last modified: 09-01-2022, 01:07 AM by Fearless Community. Edited 1 time in total.
Edit Reason: Fixed Encoding
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(05-03-2019, 10:57 PM)TheSiphon Wrote:(05-03-2019, 10:47 PM)Pollux Wrote:(05-03-2019, 10:28 PM)TheSiphon Wrote: Though how would the jail be guarded?
On EvoCity maps the jails are located inside Nexus, so you have SRU in the lobby and police officers going to the weapons locker. If there is a jail raid, it gets noticed quite often.
If the jail is located away from the police station, then guarding it becomes an issue. I imagine finding a willing guard at all times would be quite hard. Who wants to sit at an empty prison, waiting to see if something happens. Sure, prison guard RP might work once in a while, but with a big prison like that it requires more players.
I'm guessing the jail will be unguarded almost always, all the jail raids go unnoticed and the cells will just remain open.
Also if a jail raid does get noticed, then taking back the prison will be quite hard.
The main jail doors on the outside have to be lockpicked/breached to be opened (gov can get a command). Could make it so police are alerted if these doors are lockpicked or breached?
Though lockpicking the main doors is a worse option. You get a car > drive it behind the prison where you cannot be seen > climb on top of your car > jump over the wall > lockpick a couple doors and open all of the cells.
There's even a stack of crate props inside the prison to easily jump back out. After that you just drive away without even being spotted.
I mean it's to encourage there to also be a jail guard while still giving some sort of warning before they're actually broken out incase they don't spot it for whatever reason. We could do it so if there's less than a certain amount of cops, prisoners spawn at the police cells instead.
I'm personally against more government jobs, as the government take up a LOT of the scoreboard already.
Pollux
Fearless Management
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