03-09-2019, 02:41 PM
(This post was last modified: 09-01-2022, 01:07 AM by Fearless Community. Edited 3 times in total.
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(03-09-2019, 02:16 PM)CodedBrain Wrote:(03-09-2019, 01:12 PM)Arny Wrote:(03-08-2019, 01:41 AM)CodedBrain Wrote: Problem:
The February update of Garry's Mod raised the amount of solids you can have in a map, but did not raise the MAX_MAP_BRUSHSIDES.
On hold till this is fixed in an update.
Can you not delete/simplify some brushes or turn them into models?
This is what I did, which turned into a lot of issues. I can look at what I can simplify, but I don't think it'll be enough.
I'll have an idea, I'll look into it.
Though there is the option of removing some buildings/areas that are not needed in the map. Maybe remove some of the extra buildings at areas like farm or lake. The ones that never get used.
Not sure what the current brush side count is, but one option is to remove angled brushes, as the bounding box is also counted as brush sides. At least according to the valve developer wiki page.
The third option would be to just turn some brushes into models with propper, though it's not exactly the best solution.
![[Image: 8TTYBHM.png]](https://i.imgur.com/8TTYBHM.png)