05-30-2018, 11:09 PM
(This post was last modified: 09-01-2022, 01:06 AM by Fearless Community. Edited 1 time in total.
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(05-30-2018, 10:34 PM)CorieTheNub Wrote:(05-30-2018, 10:05 PM)Joe Joe Wrote:(05-30-2018, 10:04 PM)Dragnort_ Wrote:(05-30-2018, 10:01 PM)Random Wrote: Instead of saying that this and that is a joke. Explain why. Explain what could be done better. That is the only way to move anything forward, simply stating that A,B and C is bad is not very helpful
Stop adding useless shit like clocks.
Right so lets just stop small updates. Great 10/10 sound advice. An update is an update and whether small or not it adds. Just because you dislike it, it doesn't mean that everyone else does. We cannot bring out major updates every day.
Let’s be honest. Who even uses the clocks. Yeah people spawn them in but end of the day. If a player wants to see the time they can look at their HUD or just use a simple prop with a /me or /it
Fair play to the developers for creating it, but I see a long list of accepted suggestions that seem a bit more important than a clock. Just saying.
You're forgetting how hard it is to implement even the easiest of suggestions, updates like the contraband rework seems so easy but you guys have no idea just how badly made some parts of the gamemode are. It's like some sort of goose chase every single time you want to find an existing thing to work on, as it often exists in two different places and the code is spread out among several gamemode files. Me and the rest of the team are trying to bring out updates you want.
Pollux
Fearless Management
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