01-30-2016, 08:09 PM
(This post was last modified: 09-01-2022, 01:04 AM by Fearless Community.
Edit Reason: Checked Encoding
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(01-30-2016, 08:05 PM)Zyphix Wrote:(01-30-2016, 06:55 PM)Avgar Wrote: Both very good questions.
I retrieve the spawnpoints from the server so that admins could use this as a tool to much more easily adjust spawnpoints.
The model display is completely client-side so other players will not see the spawnpoints even if you enable them for yourself.
And I suppose you can store back spawnpoints again, through adjustingi?
Nevertheless, good job on it. You've thought it out.
When changing spawnpoints admins have to execute a special command to 'store' them in a file, therefore all changes they make until then are temporary, while still allowing them to see where each spawnpoint is via the Q menu checkbox.
I appreciate the feedback!