Job spawnpoint display and other small updates
#24
(01-30-2016, 08:05 PM)Zyphix Wrote:
(01-30-2016, 06:55 PM)Avgar Wrote: Both very good questions.

I retrieve the spawnpoints from the server so that admins could use this as a tool to much more easily adjust spawnpoints.
The model display is completely client-side so other players will not see the spawnpoints even if you enable them for yourself.

And I suppose you can store back spawnpoints again, through adjustingi?

Nevertheless, good job on it. You've thought it out.

When changing spawnpoints admins have to execute a special command to 'store' them in a file, therefore all changes they make until then are temporary, while still allowing them to see where each spawnpoint is via the Q menu checkbox.

I appreciate the feedback!


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RE: Job spawnpoint display and other small updates - by Avgar - 01-30-2016, 08:09 PM

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