12-15-2015, 10:00 PM
(This post was last modified: 09-01-2022, 01:04 AM by Fearless Community.
Edit Reason: Fixed Encoding
)
How is this anything close to realistic? Completely black confusing walls with a large narrow hallway. I am amazed an admin would make this, it is not realistic and you roleplaying is unlikely considering how aggressive this is. Those walls and barricades are obviously not realistic + you originally planned to have barricades that stopped rushing through the narrow hallway too before it got moltoved.
Anyone who is unbiased and reasonable can understand that this is a doomfort.
I have been SRU countless times recently raiding this area. (Most likely against Falcao.) And it is almost impossible to rush that narrow bottleneck even with a concussion. You also can't get an effective shot at the angles you are forced into.
It reminds me of the movie 300. Where their only hope was to fight the persians in a narrow valley to only fight a limited amount at a time. Literally the officers behind the front line (If you rush in) can't do anything and ends up blocking the people who are in the front.
He also states that he cannot see how this is a doomfort. Doesn't this ring a slight bell?
Falcao, I think you should reconsider what you do on the server, or at least how you go about making these bases.
Anyone who is unbiased and reasonable can understand that this is a doomfort.
I have been SRU countless times recently raiding this area. (Most likely against Falcao.) And it is almost impossible to rush that narrow bottleneck even with a concussion. You also can't get an effective shot at the angles you are forced into.
It reminds me of the movie 300. Where their only hope was to fight the persians in a narrow valley to only fight a limited amount at a time. Literally the officers behind the front line (If you rush in) can't do anything and ends up blocking the people who are in the front.
He also states that he cannot see how this is a doomfort. Doesn't this ring a slight bell?
Falcao, I think you should reconsider what you do on the server, or at least how you go about making these bases.
Systems with low or shallow player-to-player interaction erode the social dynamics that keeps FL interesting.