07-24-2015, 02:40 PM
(This post was last modified: 09-01-2022, 01:04 AM by Fearless Community.
Edit Reason: Fixed Encoding
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(07-13-2015, 07:54 PM)WorldWideCoffee Wrote:(07-13-2015, 06:58 PM)Midget Wrote:(07-13-2015, 04:35 PM)WorldWideCoffee Wrote:Are you kidding me bro? Of course it doesn't make sense, why the fuck have a keypad when it is IMPOSSIBLE to use it because you'll just get instantly shot because it is placed in such a way that is "allowed".(07-13-2015, 02:09 PM)Adman Wrote:(07-12-2015, 01:03 PM)Temar Wrote: Also who cares about crackerlmao what kind of logic is this?
There is plenty of tools available to get in with our even using keypad
Molotov/beach
why even bother requiring a keypad if you can just molotov right?(07-13-2015, 02:22 PM)Jericho Wrote: Rofl, its like saying of course you can propblock theres breaches/molotovs you can use.What kind of logic is YOURS? Temar was simply saying you don't have to use the keypad to get past doom bases, and that there are a multitude of other ways to get in. You two make absolutely no sense saying just remove the requirement of keypads, and look silly do so.
Why would I bother wasting my very own items for players that cant follow base rules? Also, if thats the case, remove the keypad placement rule.
Yes of course you can use molotovs but what is the point of keypad crackers if it is virtually impossible and useless, because you'll end up dying with it?
If you had actually read what I said, maybe I wouldn't have to waste time writing this. I am not talking about keypads being used properly in doomforts. I'm reinforcing Temars point that there are OTHER THINGS THAT CAN TAKE DOWN DOOMFORTS. Goddamn, Fearless has had less and less literacy rates as the years go by.
Yes, there are other things than keypad crackers to take down bases, but what is the point of having the keypad cracker if it is allowed to make it impossible for people to use it?
Your basically saying that doomforts are not a problem because you have molotovs and that nobody cares about the crackers because there are other ways to get into a base.
Therefore why not remove the cracker or remove the keypad placement rule (because it is there because of crackers mostly.)
WHY HAVE THE CRACKER IF IT IS BASICALLY USELESS AND IMPOSSIBLE TO USE? Is what the obvious point is.
Systems with low or shallow player-to-player interaction erode the social dynamics that keeps FL interesting.