Rate the New Weapon System
#13
Regarding pricing, we tried to scale the weapons/ammo/mod prices up in a curve, so to speak, so handguns etc. are cheaper than they used to be and viable for even the newest players, your mid-range rifles (ak/galil etc.) are moderately priced and affordable rather quickly, and the high-end gear is very expensive.

Mod prices could perhaps do with tweaking, but they're scaled in the same way: pistol mods are very cheap, etc.

It's possible to cut down the ammo types, but then we'd probably want to make each individual ammo-type more expensive, so as to avoid the issue of people just pulling a sniper and two rifles out of their arse on a whim. Still, this would be very possible.

The old third-person crosshair was an exploit due to unfinished code, not a feature. It was supposed to be more dynamic, but even if that was fixed, third-person lets you ignore all recoil still with some of the new weapons, so it had to be seriously nerfed; such an advantage through this exploit would render mods etc. pointless.

It's unlikely that we'd tweak damage unless over 50% of the community (and not just the very loud ones who like to think they're 50% alone) say that they want it so. It was balanced over a lot of testing and even just taking off 5 across the board would render some weapons pointless. We already have a lot of requests and suggestions for improving medkits so that you can't just spam them with no effort, so it's clear that at least some of our community enjoy the new gunfights.

What we may do, however, is consider implementing a new type of kevlar. We'd first upgrade the existing kevlar so that you can take it off at 100hp, or drop a damaged kevlar which could be 'fixed' for a small fee. Then, we could consider adding a heavier, more-expensive variant of kevlar for the SRU/police/corleone/rebels. This is only a possibility, still. The reason I don't mention citizens is it's already odd enough your average citizen can wear kevlar and carry rifles; giving them high-grade kevlar would be even weirder.
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Messages In This Thread
Rate the New Weapon System - by Temar - 06-06-2015, 01:58 PM
RE: Rate the New Weapon System - by SirCrow - 06-06-2015, 02:06 PM
RE: Rate the New Weapon System - by Jono - 06-06-2015, 02:19 PM
RE: Rate the New Weapon System - by DarkN00b - 06-06-2015, 02:47 PM
RE: Rate the New Weapon System - by Davidson - 06-06-2015, 03:19 PM
RE: Rate the New Weapon System - by Faustie - 06-06-2015, 03:32 PM
RE: Rate the New Weapon System - by Jono - 06-07-2015, 06:16 AM
RE: Rate the New Weapon System - by Smex - 06-07-2015, 09:51 AM
RE: Rate the New Weapon System - by Jono - 06-07-2015, 11:53 AM
RE: Rate the New Weapon System - by Repous - 06-07-2015, 08:46 AM
RE: Rate the New Weapon System - by Faustie - 06-07-2015, 01:02 PM
RE: Rate the New Weapon System - by alexxx - 06-08-2015, 07:23 PM
RE: Rate the New Weapon System - by Chumps - 06-07-2015, 04:50 PM
RE: Rate the New Weapon System - by Faustie - 06-07-2015, 05:04 PM
RE: Rate the New Weapon System - by Cody - 06-07-2015, 05:30 PM
RE: Rate the New Weapon System - by Matrix_ - 06-07-2015, 07:15 PM
RE: Rate the New Weapon System - by Marty - 06-07-2015, 07:39 PM
RE: Rate the New Weapon System - by Faustie - 06-08-2015, 10:33 AM
RE: Rate the New Weapon System - by Sauce - 06-08-2015, 07:15 PM
RE: Rate the New Weapon System - by RK-Fin - 06-08-2015, 07:22 PM
RE: Rate the New Weapon System - by Madonna123 - 06-08-2015, 08:08 PM

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