04-27-2015, 04:36 PM
(This post was last modified: 09-01-2022, 01:03 AM by Fearless Community.
Edit Reason: Checked Encoding
)
I prefer the first baiting option, even though you can camp it you can do it any game which has set positions.
But I nor other people would rather waste their time spawn camping it and therefore people who have not so much money/a lot of time will spawn camp it to sell it on to the people who just want to fish and not catch worms.
I think its a 50/50 system and works great for both types of people.
People are have a lot of time and camp the worms, people who buy the worms of people because they don't have enough time.
EDIT:
Also a suggestion to Faustie,
How about adding the stoves for chefs.
Add a gardener job who can purchase seeds for crops and you can also maybe use your idea of a shovel.
Growing your own crops.
Make it so the chefs can either buy(from players!)/grow the crops and they can craft it into stuff, can also cook the food with the stoves to increase the hunger %.
On Top of that cooking food for more hunger % how about been able to cook normal fish/other fish for a higher food %.
This would create jobs for all, make people work for their food and would create a player driven economy.
Some of the points come across as rude but my I do not intend to offend you.
But I nor other people would rather waste their time spawn camping it and therefore people who have not so much money/a lot of time will spawn camp it to sell it on to the people who just want to fish and not catch worms.
I think its a 50/50 system and works great for both types of people.
People are have a lot of time and camp the worms, people who buy the worms of people because they don't have enough time.
EDIT:
Also a suggestion to Faustie,
How about adding the stoves for chefs.
Add a gardener job who can purchase seeds for crops and you can also maybe use your idea of a shovel.
Growing your own crops.
Make it so the chefs can either buy(from players!)/grow the crops and they can craft it into stuff, can also cook the food with the stoves to increase the hunger %.
On Top of that cooking food for more hunger % how about been able to cook normal fish/other fish for a higher food %.
This would create jobs for all, make people work for their food and would create a player driven economy.
Some of the points come across as rude but my I do not intend to offend you.