07-11-2014, 09:10 PM
(This post was last modified: 09-01-2022, 01:03 AM by Fearless Community.
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(07-11-2014, 08:45 PM)Smilenator Wrote:Exactly. The idea is to have it so that all seeds are harvested naturally without the need for the F2/F4 menu. On top of this, certain seeds could be more rare compared to other seeds, and if Fearless were to adopt a system of medical effects, namely more HP, less stamina loss, ect... The rarity of seeds and the medical benefits of the fruit is produces, will ultimately decide the price range the for the fruit and seeds.(07-11-2014, 08:35 PM)BlackDog Wrote:(07-11-2014, 07:59 PM)Joey Skylynx Wrote: So I am wondering here... How exactly will the implementation of farming go about?
Does everyone else agree that we should go about phasing out the Chef by having a GMStranded type system where you have to scavenge seeds from the ground, and certain seeds are harder to find over others?
Absolutely, in terms of how the growing could work my thoughts on that are already posted in earlier posts, but there cannot be a market menu for these seeds, it has to be a forageing system to find the seeds
Stranded? Maybe the code could be modified to fit in here.
I mean come on, this type of thing could revolutionize FL's economy and ensure in-server growth without the need of money printers.
![[Image: EglEnZU.gif]](https://i.imgur.com/EglEnZU.gif)