[DEBATE] New Clan Rules/Regulations
#5
(06-25-2014, 02:19 PM)Floodify Wrote: In order to win the war you are not to kill the representative, but capture them. This opens a great deal of freedom when it comes to tactical assault or various ways to for example lure the representative out.

While true, rule #3 states one cannot use guerilla tactics, meaning one cannot be sneaky in their tactics and must use straight forward conventional contra raid tactics, essentialy needing to announce their attack before it commences.


"Guerrilla warfare is a form of irregular warfare in which a small group of combatants such as armed civilians or irregulars use military tactics including ambushes, sabotage, raids, petty warfare, hit-and-run tactics, and mobility to fight a larger and less-mobile traditional military.

Tactically, the Guerrilla army would avoid any confrontation with large units of enemy troops, but seek and eliminate small groups of soldiers to minimize losses and exhaust the opposing force. Not limiting their targets to personnel, enemy resources are also preferred targets. All of that is to weaken the enemy's strength, to cause the enemy eventually to be unable to prosecute the war any longer, and to force the enemy to withdraw."

Im not entirely sure why this wouldnt be allowed if you have already restricted combat to specific zones, if a smaller clan wishes to make use of said irregular tactics in an attempt to widdle down the enemy forces of a much larger clan or alliance, why should they not be allowed to do so?

Overall though im still against clan wars in general due to the drama and community havok they have and still do cause.
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Messages In This Thread
RE: [DEBATE] New Clan Rules/Regulations - by User 12049 - 06-25-2014, 07:42 AM
RE: [DEBATE] New Clan Rules/Regulations - by BlackDog - 06-25-2014, 03:00 PM

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