Citizen raiding for contraband
#9
(11-28-2013, 01:26 AM)Doomdude1 Wrote: You have to remember to roleplay realistically. A citizen won't see contraband and think "Oh well, I'm sure I can take those armed thugs on!".

If you are RPing a custom job, RP it to the final extent. That means you can't do /job somethingwrittenhere and go around merrily raiding. You need to have a reason for it ("i iz poor need d money" is not a valid reason) and make your entire RP about that. Do everything your character would do if he were a person who would raid for contraband. Have a safe-house, a reason, contacts and every aspect of that RP is to be fitting. If it isn't fitting, you'll get punished.



So as long as the RP is detailed, well done, and fitting, a custom citizen job could indeed raid someone for contraband?

Somthing along the lines of an Anti-Drug militia formed from those most effected by drug crimes in Evocity, such as those who have had family members killed in drug hits, gang wars etc, decideing to fight back against the crime that lead to their misfortune in the firstplace, feeling they have nothing more to loose? Doing all the investigative work, useing potential informants, moles, listening devices, and the like to aquire the evidence they need.

This would be acceptable?
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Messages In This Thread
Citizen raiding for contraband - by Coupcunt - 11-27-2013, 10:26 PM
RE: Citizen raiding for contraband - by yarrrs - 11-27-2013, 10:32 PM
RE: Citizen raiding for contraband - by Coupcunt - 11-27-2013, 10:40 PM
RE: Citizen raiding for contraband - by yarrrs - 11-28-2013, 05:25 AM
RE: Citizen raiding for contraband - by Barkles - 11-27-2013, 10:40 PM
RE: Citizen raiding for contraband - by Barkles - 11-27-2013, 10:43 PM
RE: Citizen raiding for contraband - by Ryder - 11-27-2013, 11:15 PM
RE: Citizen raiding for contraband - by DoomDude1 - 11-28-2013, 01:26 AM
RE: Citizen raiding for contraband - by BlackDog - 11-28-2013, 06:03 AM
RE: Citizen raiding for contraband - by Killjoy - 11-28-2013, 08:05 AM

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