Traficlights - Are they serverside or clientside?
#4
I always stop people from red lights. I don't think they would be client side though. As none has complained that they didn't run a red light.
Systems with low or shallow player-to-player interaction erode the social dynamics that keeps FL interesting.


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RE: Traficlights - Are they serverside or clientside? - by Haarek - 04-02-2013, 07:03 PM

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