[DEBATE] Passive Economies creates Passive RP
#10
(12-22-2012, 09:51 AM)BlackDog Wrote:
(12-22-2012, 09:43 AM)Joey Skylynx Wrote: My personal opinion is remove any of the spawnable foods, or make it so they are grown/harvested. You'll vastly improve anything relating to food with that.


Raw food gets farmed and harvested, sold to cooks who process it, which is then sold to people to eat or cook more.

Food prices always are based on the supply and demand and work it takes to create it

Yes, that could work, but here's the problem:

You miss out on ONE of the jobs, and the food economy is screwed.

Personally I think this should happen:

Chefs can spawn in really bad food, that is pretty expensive.

Chefs and Unemployed can grow ingredients that chefs can make into food.

Chefs then make good food that is then sold.

The reason why unemployed can do it is so they can sell a lot of ingredients to chefs. I think the chefs should be able to have 5 plant/food pots and unemployed can have 10, which means they can grow more and faster than the chefs. The reason for this is so the chef can still grow stuff, but suppliers can actually work, as they make far more food than the chefs, and more, better, cheaper food means more business, so it's a good deal.


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RE: [DEBATE] Passive Economies creates Passive RP - by Lil_Rimmy333 - 12-22-2012, 09:57 AM

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