distrected area.
#17
(11-16-2010, 01:25 PM)SoulRipper Wrote: But anyway, I disagree with the idea, because the Lab doesn't really fit in our roleplay (yet). Also it has buttons to block of the place.

Also we don't have to worry anymore about people that molotov the place, it now has a script that blocks it.

we could add a new job, the Mad Scientist^^ awesome job muhahaha
and of course his henchmen^^


Messages In This Thread
distrected area. - by Quings - 11-15-2010, 06:49 AM
RE: distrected area. - by Fallen - 11-15-2010, 07:32 AM
RE: distrected area. - by MikeyTheFox - 11-15-2010, 08:03 AM
RE: distrected area. - by Dragneel - 11-15-2010, 08:04 AM
RE: distrected area. - by Quings - 11-15-2010, 10:32 AM
RE: distrected area. - by Dragneel - 11-15-2010, 07:48 AM
RE: distrected area. - by Sniperwolf - 11-15-2010, 09:52 AM
RE: distrected area. - by Killjoy - 11-15-2010, 11:52 AM
RE: distrected area. - by Skaara Dreadlocks - 11-15-2010, 02:01 PM
RE: distrected area. - by Quings - 11-15-2010, 08:36 PM
RE: distrected area. - by s.J. - 11-15-2010, 08:56 PM
RE: distrected area. - by SoulRipper - 11-15-2010, 10:37 PM
RE: distrected area. - by Quings - 11-16-2010, 08:20 AM
RE: distrected area. - by Fallen - 11-16-2010, 07:32 AM
RE: distrected area. - by SoulRipper - 11-16-2010, 01:25 PM
RE: distrected area. - by Dragneel - 11-16-2010, 08:05 PM
RE: distrected area. - by s.J. - 11-16-2010, 07:40 PM
RE: distrected area. - by Shark - 11-16-2010, 10:00 PM

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