Posts: 5,103
Threads: 237
Likes Received: 3,608 in 1,515 posts
Likes Given: 2,992
Joined: Dec 2012
Reputation:
69
Country:
11-23-2018, 08:22 PM
(This post was last modified: 09-01-2022, 01:07 AM by Fearless Community. Edited 1 time in total.
Edit Reason: Checked Encoding
)
(11-23-2018, 07:59 PM)CodedBrain Wrote: I also placed a Truck Only fuel station in the industrial to make sure you can fuel up easier with a load on the back. (Thanks Tomo for the suggestion)
Isn't there already one at MTL? I know the fuel tank there counts as a refuel point for all vehicles right now. It's double the regular price though.
Pollux
Fearless Management
__________________________________________________________________
Posts: 1,349
Threads: 107
Likes Received: 1,342 in 407 posts
Likes Given: 538
Joined: Jul 2013
Reputation:
56
Country:
11-23-2018, 08:24 PM
(This post was last modified: 09-01-2022, 01:07 AM by Fearless Community.
Edit Reason: Checked Encoding
)
(11-23-2018, 08:22 PM)Pollux Wrote: Isn't there already one at MTL? I know the fuel tank there counts as a refuel point for all vehicles right now. It's double the regular price though.
Didn't know that. Made it more official now then
Posts: 3,291
Threads: 158
Likes Received: 2,301 in 1,264 posts
Likes Given: 5,833
Joined: Jul 2017
Reputation:
71
Country:
11-23-2018, 10:38 PM
(This post was last modified: 09-01-2022, 01:07 AM by Fearless Community.
Edit Reason: Checked Encoding
)
Nice work, nice work, it's damn impressive, keep it up!
as for the bitching - lmao, some people just can't keep their traps shut about something that happened over 3 years ago now, lmao, got proof of it? e-peens r getting hard!!
Posts: 3,580
Threads: 489
Likes Received: 5,468 in 1,449 posts
Likes Given: 2,315
Joined: Aug 2013
Reputation:
79
Country:
11-24-2018, 12:15 AM
(This post was last modified: 09-01-2022, 01:07 AM by Fearless Community. Edited 1 time in total.
Edit Reason: Fixed Encoding
)
I don't think we should remove little village. I remember back in the days of v2d that were a lot of roleplays surrounding the idea of a new independent city being hosted in the big MTL lot, which people have relocated at the littletown of v4b1. I've seen really nice rps from medieval to amish, to a cult. It's the perfect place for people to roleplay when players are on the run hiding in a little secluded village from the rest of the city.
Posts: 1,016
Threads: 34
Likes Received: 599 in 286 posts
Likes Given: 1,015
Joined: Dec 2015
Reputation:
37
Country:
11-24-2018, 03:54 AM
(This post was last modified: 09-01-2022, 01:07 AM by Fearless Community.
Edit Reason: Checked Encoding
)
This looks great so far! Love the large lake.
A lil suggestion though. Is it possible for NPCs to not be broken on this map, for some reason currently they are on our current map, no clue why but i've heard it was due to the map.
If it's not map related just ignore me lmao, I don't know nuttin.
Posts: 1,349
Threads: 107
Likes Received: 1,342 in 407 posts
Likes Given: 538
Joined: Jul 2013
Reputation:
56
Country:
11-24-2018, 07:47 AM
(This post was last modified: 09-01-2022, 01:07 AM by Fearless Community.
Edit Reason: Checked Encoding
)
This is because of a Nav Mesh. These can be made via hammer or programmatically, which is the best. I'll see what I can do about that! I'll add it to the Todo list.
Posts: 1,182
Threads: 99
Likes Received: 925 in 499 posts
Likes Given: 871
Joined: Jul 2017
Reputation:
50
Country:
11-24-2018, 12:18 PM
(This post was last modified: 09-01-2022, 01:07 AM by Fearless Community.
Edit Reason: Fixed Encoding
)
The industrial complex found on V5P should be implemented into this map for sure.
Posts: 1,349
Threads: 107
Likes Received: 1,342 in 407 posts
Likes Given: 538
Joined: Jul 2013
Reputation:
56
Country:
11-24-2018, 12:39 PM
(This post was last modified: 09-01-2022, 01:07 AM by Fearless Community. Edited 1 time in total.
Edit Reason: Checked Encoding
)
I do have to note that I'm reaching the map's limits. I can go a bit over due the structure of Garry's Mod. But huge changes (implementing big areas) can be dangerous.
Could you make a screenshot about what bit you're talking about?
Posts: 1,182
Threads: 99
Likes Received: 925 in 499 posts
Likes Given: 871
Joined: Jul 2017
Reputation:
50
Country:
11-24-2018, 12:54 PM
(This post was last modified: 09-01-2022, 01:07 AM by Fearless Community.
Edit Reason: Checked Encoding
)
(11-24-2018, 12:39 PM)CodedBrain Wrote: I do have to note that I'm reaching the map's limits. I can go a bit over due the structure of Garry's Mod. But huge changes (implementing big areas) can be dangerous.
Could you make a screenshot about what bit you're talking about?
It's not a big area; just three buildings technically connected all together. It's great and one of the reasons why I liked V5P. I'm sure a small area in industrial can be made to implement this, or maybe remove one of the buildings that aren't used and replace it with the industrial complex.
I'll try and find a picture or video of it.
Posts: 687
Threads: 64
Likes Received: 233 in 155 posts
Likes Given: 56
Joined: Jan 2015
Reputation:
2
Country:
11-24-2018, 12:58 PM
(This post was last modified: 09-01-2022, 01:07 AM by Fearless Community.
Edit Reason: Checked Encoding
)
Any chance you can post a 'top down' view of the map that you've been working on, so we can see how things look and then we'll be able to give input on any tweaks that may be needed/wanted.
|