06-20-2016, 01:39 PM
(This post was last modified: 09-01-2022, 01:05 AM by Fearless Community.
Edit Reason: Checked Encoding
)
I had the same problem in my temporary PC. Kept saying (connection failed after 4 tries)
Cant join the servers!
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06-20-2016, 01:39 PM
(This post was last modified: 09-01-2022, 01:05 AM by Fearless Community.
Edit Reason: Checked Encoding
)
I had the same problem in my temporary PC. Kept saying (connection failed after 4 tries)
06-20-2016, 01:58 PM
(This post was last modified: 09-01-2022, 01:05 AM by Fearless Community.
Edit Reason: Fixed Encoding
)
(06-20-2016, 01:36 PM)King Kickass Wrote:I tried to do that, but that didnt even help(06-20-2016, 01:16 PM)Eriksen1218 Wrote:(06-19-2016, 09:18 PM)Eclipze Wrote: -autoconfig should work
06-20-2016, 02:38 PM
(This post was last modified: 09-01-2022, 01:05 AM by Fearless Community.
Edit Reason: Checked Encoding
)
when it gets stuck, press the cancel button and open the console and copy all of it here and we'll take a look at it.
06-20-2016, 03:07 PM
(This post was last modified: 09-01-2022, 01:05 AM by Fearless Community.
Edit Reason: Fixed Encoding
)
(06-20-2016, 02:38 PM)Joulle Wrote: when it gets stuck, press the cancel button and open the console and copy all of it here and we'll take a look at it. Loading cityrp.rqrs.lua setting up SetUpMove ERROR: Trying to derive entity sent_keypad_wire from non existant entity base_wire_entity! [GMC] WARNING: This addon may not work on the current gamemode: CityRP FL.
06-20-2016, 03:29 PM
(This post was last modified: 09-01-2022, 01:05 AM by Fearless Community.
Edit Reason: Fixed Encoding
)
(06-20-2016, 02:38 PM)Joulle Wrote: when it gets stuck, press the cancel button and open the console and copy all of it here and we'll take a look at it. [FL] Fearless [EvoCity_v4b1] [Semi-Serious Roleplay] [FASTDL] http://fearlessrp.net/loading_beta/index...steamid=%s cityrp_www.fearlessrp.net_2014_2875 rp_evocity_v4b1 80 76561198004372776 Attemped to precache unknown particle system "generic_smoke"! Attemped to precache unknown particle system "pillardust"! Attemped to precache unknown particle system "WheelDust"! Attemped to precache unknown particle system "WheelSplash"! Attemped to precache unknown particle system "Exhaust"! Attemped to precache unknown particle system "nav_red"! Attemped to precache unknown particle system "nav_green"! Requesting 4 lua files from the server Oops! Addon (341079174) failed to download because of (0)! HTTP ERROR 8 downloading http://fastdl.fearlessrp.net/fastdl/oran...rt.wav.bz2 HTTP ERROR 8 downloading http://fastdl.fearlessrp.net/fastdl/oran...estart.wav PREP OK env_cubemap used on world geometry without rebuilding map. . ignoring: maps/rp_evocity_v4b1/ground/blendicesnow01_wvt_patch env_cubemap used on world geometry without rebuilding map. . ignoring: maps/rp_evocity_v4b1/concrete/blendconcreterock001a_wvt_patch Failed to load $include VMT file (materials/NATURE/WATER_PRETTY1.vmt) Error: Patch material "maps/rp_evocity_v4b1/nature/water_pretty1_-6032_12816_292" encountered an error Failed to load $include VMT file (materials/NATURE/WATER_PRETTY1.vmt) Error: Patch material "maps/rp_evocity_v4b1/nature/water_pretty1_-13526_12206_292" encountered an error Failed to load $include VMT file (materials/METAL/FOREST_METAL_02C.vmt) Error: Patch material "maps/rp_evocity_v4b1/metal/forest_metal_02c_1332_6143_148" encountered an error Failed to load $include VMT file (materials/METAL/FOREST_METAL_02C.vmt) Error: Patch material "maps/rp_evocity_v4b1/metal/forest_metal_02c_1716_6143_148" encountered an error Failed to load $include VMT file (materials/METAL/FOREST_METAL_02C.vmt) Error: Patch material "maps/rp_evocity_v4b1/metal/forest_metal_02c_3447_6690_137" encountered an error Failed to load $include VMT file (materials/nature/water_pretty1_beneath.vmt) Error: Patch material "maps/rp_evocity_v4b1/nature/water_pretty1_beneath_-6032_12816_292" encountered an error Failed to load $include VMT file (materials/nature/water_pretty1_beneath.vmt) Error: Patch material "maps/rp_evocity_v4b1/nature/water_pretty1_beneath_-13526_12206_292" encountered an error env_cubemap used on world geometry without rebuilding map. . ignoring: glass/sign_emergency01 MDLCache: props_exteriors\Concrete_Plant01_Conveyors02.mdl needs to be recompiled MDLCache: props_equipment\gas_pump.mdl needs to be recompiled MDLCache: props_unique\airport\atlas_break_frame.mdl needs to be recompiled MDLCache: props_interiors\computer_monitor.mdl needs to be recompiled MDLCache: props_street\flagpole_american.mdl needs to be recompiled MDLCache: props_interiors\elevator_panel.mdl needs to be recompiled MDLCache: props_wasteland/exterior_fence001a.mdl needs to be recompiled MDLCache: props_industrial\Vehicle_Lift01.mdl needs to be recompiled Error! Flag "$nocull" is multiply defined in material "models/humans/suits/prague_civ_rioter_body_col_c"! MDLCache: h-d\2sg\Simonplayer.mdl needs to be recompiled ShaderAPIDX8::CreateD3DTexture: D3DERR_INVALIDCALL MDLCache: Props_Plants\PlantAirport01.mdl needs to be recompiled MDLCache: TDMCars\trucks\scania_4x2_nojiggle.mdl needs to be recompiled MDLCache: TDMCars\trailers\reefer3000r_long.mdl needs to be recompiled MDLCache: TDMCars\mitsu_evox.mdl needs to be recompiled Error reading material data "materials/igweapons/vodka_normalsmap.vtf" MDLCache: LoneWolfie/mer_g65.mdl needs to be recompiled Error! Variable "$basetexture" is multiply defined in material "models/lee/mustang/carpet"! KeyValues Error: LoadFromBuffer: missing { in file materials/models/highrise/receptiondesk_display_01_.vmt (*proxies*), (*TextureScroll*), KeyValues Error: LoadFromBuffer: missing { in file materials/models/reclaimedmetal/reclaimedmetal.vmt (*VertexLitGeneric*), MDLCache: props_mall/mall_display_06c.mdl needs to be recompiled Error! Variable "$envmapcontrast" is multiply defined in material "katharsmodels/syringe_out/syringe_body"! MDLCache: TDMCars\vol_s60.mdl needs to be recompiled KeyValues Error: LoadFromBuffer: missing { in file materials/models/scrapmetal/scrapmetal.vmt (*VertexLitGeneric*), Warning in .VMT file ($envmaptint): no ']' or '}' found in vector key "$envmaptint". Did you forget to surround the vector with "s? MDLCache: props_downtown/sign_post.mdl needs to be recompiled No such variable "$carpenisenabled" for material "sentry/swatvan/lables" Error: Material "sentry/swatvan/lables" : proxy "Equals" unable to initialize! MDLCache: props_office\file_cabinet_03.mdl needs to be recompiled MDLCache: props_interiors\chairs_airport.mdl needs to be recompiled MDLCache: props_wasteland/exterior_fence002b.mdl needs to be recompiled MDLCache: props_wasteland/exterior_fence002e.mdl needs to be recompiled MDLCache: props_wasteland/exterior_fence002c.mdl needs to be recompiled MDLCache: props_wasteland/exterior_fence002d.mdl needs to be recompiled MDLCache: props_office\desk_01.mdl needs to be recompiled MDLCache: props_wasteland/exterior_fence001b.mdl needs to be recompiled MDLCache: lonewolfie/ford_f350_ambu.mdl needs to be recompiled MDLCache: props_mall/mall_display_11.mdl needs to be recompiled MDLCache: props_waterfront\Tattoo_FrontDesk.mdl needs to be recompiled MDLCache: props_downtown/booth01.mdl needs to be recompiled MDLCache: props_urban/hotel_curtain001.mdl needs to be recompiled MDLCache: props_downtown/booth_table.mdl needs to be recompiled MDLCache: lonewolfie/smart_fortwo.mdl needs to be recompiled Error! Flag "$nodecal" is multiply defined in material "models/lonewolfiescars/shared/leather"! MDLCache: TDMCars\trucks\vol_fh1612_long.mdl needs to be recompiled KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/models/tdmcars/trucks/vol_fh1612/chrome_n.vmt VertexLitGeneric, (*proxies*), (*Equals*), MDLCache: props_wasteland/exterior_fence002a.mdl needs to be recompiled MDLCache: props_downtown/sign_donotenter.mdl needs to be recompiled MDLCache: TDMCars\crownvic_taxi.mdl needs to be recompiled MDLCache: props_urban/ice_machine001.mdl needs to be recompiled MDLCache: props_fairgrounds/six_lights.mdl needs to be recompiled MDLCache: inaki\vehicles\kaw_jetski.mdl needs to be recompiled MDLCache: TDMCars\trailers\singleaxlebox.mdl needs to be recompiled MDLCache: props_downtown/booth02.mdl needs to be recompiled MDLCache: TDMCars\trailers\dump.mdl needs to be recompiled ShaderAPIDX8::CreateD3DTexture: D3DERR_INVALIDCALL ShaderAPIDX8::CreateD3DTexture: D3DERR_INVALIDCALL ShaderAPIDX8::CreateD3DTexture: D3DERR_INVALIDCALL ShaderAPIDX8::CreateD3DTexture: D3DERR_INVALIDCALL MDLCache: props_Lighting\AirportLight01.mdl needs to be recompiled MDLCache: props_interiors\LightSconce02.mdl needs to be recompiled MDLCache: props_street\warehouse_vent_pipe01.mdl needs to be recompiled MDLCache: props_highway\billboard_ladder.mdl needs to be recompiled MDLCache: props_highway\billboard_01.mdl needs to be recompiled MDLCache: props_downtown/bar_long.mdl needs to be recompiled MDLCache: props_downtown/bar_long_endcorner.mdl needs to be recompiled MDLCache: props_fairgrounds/sound_board.mdl needs to be recompiled MDLCache: props_fairgrounds/sound_board2.mdl needs to be recompiled MDLCache: props_fairgrounds/sound_board_base.mdl needs to be recompiled MDLCache: props_wasteland/prison_switchbox001a.mdl needs to be recompiled MDLCache: props_rooftop\Scaffolding01a.mdl needs to be recompiled MDLCache: props_buildings\Storefront_Window_neutral.mdl needs to be recompiled MDLCache: props_exteriors\wood_railing004c.mdl needs to be recompiled MDLCache: Props_Lighting\LightFixture02.mdl needs to be recompiled MDLCache: props_mall/mall_display_04.mdl needs to be recompiled MDLCache: Props_Lighting\corner_light_180.mdl needs to be recompiled MDLCache: props_wasteland/coolingtank01.mdl needs to be recompiled MDLCache: props_wasteland/chimneypipe01a.mdl needs to be recompiled MDLCache: props_interiors\printer.mdl needs to be recompiled MDLCache: Props_Lighting\Semi_Flush_002.mdl needs to be recompiled MDLCache: props_urban/hotel_sign001.mdl needs to be recompiled MDLCache: props_downtown/bed_motel01.mdl needs to be recompiled MDLCache: props_urban/hotel_sconce001.mdl needs to be recompiled MDLCache: props_urban/pool_ladder001.mdl needs to be recompiled MDLCache: props_signs\Sign_Street_03.mdl needs to be recompiled MDLCache: props_mill\PipeSet08d_Corner128D_001a.mdl needs to be recompiled MDLCache: props_mill\PipeSet32d_512a.mdl needs to be recompiled MDLCache: props_mill\Tank_medium03.mdl needs to be recompiled MDLCache: props_exteriors\Concrete_Plant01_MainTanks.mdl needs to be recompiled MDLCache: props_rooftop\ACVent01.mdl needs to be recompiled MDLCache: props_rooftop\Vent_large1.mdl needs to be recompiled MDLCache: props_urban/parkinglot_light001.mdl needs to be recompiled MDLCache: props_industrial\Vehicle_Lift01_Frame01.mdl needs to be recompiled MDLCache: props_interiors\Industrial_Table01.mdl needs to be recompiled MDLCache: props_industrial\Vehicle_Lift01_ControlBox.mdl needs to be recompiled MDLCache: props_mill\PipeSet32d_Corner128D_001a.mdl needs to be recompiled MDLCache: props_exteriors\Concrete_Plant01_Dust_Catcher.mdl needs to be recompiled MDLCache: props_exteriors\Concrete_Plant01_Stairs_Platform.mdl needs to be recompiled MDLCache: props_exteriors\Concrete_Plant01_Railing.mdl needs to be recompiled MDLCache: props_urban/ceiling_light001.mdl needs to be recompiled MDLCache: props_waterfront\Tattoo_FrontDesk_Glass.mdl needs to be recompiled MDLCache: props_foliage\Urban_bush_angled_256.mdl needs to be recompiled MDLCache: props_foliage\Mall_bush02.mdl needs to be recompiled MDLCache: props_fairgrounds/lighting_board.mdl needs to be recompiled MDLCache: props_cemetery\cemetery_column.mdl needs to be recompiled MDLCache: props_cemetery/cemetery_gate_128.mdl needs to be recompiled MDLCache: props_cemetery\crypts_wall.mdl needs to be recompiled MDLCache: props_cemetery\grave_03.mdl needs to be recompiled MDLCache: props_cemetery\grave_02.mdl needs to be recompiled MDLCache: props_cemetery\grave_01.mdl needs to be recompiled MDLCache: props_foliage\Mall_tree_large01.mdl needs to be recompiled SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_silo/floodlight.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/structural/asphole/aspbooth_base.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/structural/asphole/aspbooth_base.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/structural/asphole/aspbooth_base.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/structural/asphole/aspbooth_base.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/structural/asphole/aspbooth_base.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/structural/malkavian/malk_candle.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/structural/asphole/aspbooth_base.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/structural/malkavian/malk_candle.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/structural/malkavian/malk_candle.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/structural/malkavian/malk_candle.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/structural/malkavian/malk_candle.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/structural/malkavian/malk_candle.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/structural/vesuvius/glass_rack.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/structural/vesuvius/glass_rack.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_combine/combine_interface001a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_combine/combine_interface001a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_combine/combine_interface001a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_combine/combine_interface001a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_combine/combine_interface001a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_combine/combine_interface001a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props/CS_militia/trees2.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props/CS_militia/trees2.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props/CS_militia/trees2.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props/CS_militia/trees2.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/decor/water_plants/water_plants.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/decor/water_plants/water_plants.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/decor/water_plants/water_plants.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_tides/tides_flag_a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/cliffs/rocks_medium02.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/cliffs/rocks_medium02.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_equipment/elevator_buttons.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_equipment/elevator_buttons.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/cliffs/rocks_medium01_veg.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/cliffs/rocks_medium01_veg.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_equipment/elevator_buttons.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_equipment/elevator_buttons.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_equipment/elevator_buttons.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_equipment/elevator_buttons.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_equipment/elevator_buttons.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_equipment/elevator_buttons.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_wasteland/exterior_fence_notbarbed002e.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_equipment/elevator_buttons.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_silo/camera.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_forest/utilitypole01b.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_forest/utilitypole01b.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_forest/utilitypole01b.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_forest/utilitypole01b.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_forest/utilitypole01b.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_forest/utilitypole01b.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_tides/tides_woodenfences_b.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_tides/tides_woodenfences_b.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_forest/utilitypole01b.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_forest/utilitypole01b.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_forest/utilitypole01b.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_forest/utilitypole01b.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_office/light_outsidewall.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_office/light_outsidewall.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_office/light_outsidewall.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridorlamp/corridorlamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props/pi_shrub.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props/pi_shrub.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props/pi_shrub.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props/pi_shrub.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props/pi_shrub.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridorlamp/corridorlamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridorlamp/corridorlamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridorlamp/corridorlamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridorlamp/corridorlamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridorlamp/corridorlamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridorlamp/corridorlamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridorlamp/corridorlamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridorlamp/corridorlamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridorlamp/corridorlamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/newshop_windows.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_c17/hospital_surgerytable01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_c17/hospital_surgerytable01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridor_ceil_lamp/corridor_ceil_lamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridor_ceil_lamp/corridor_ceil_lamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridor_ceil_lamp/corridor_ceil_lamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridor_ceil_lamp/corridor_ceil_lamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridor_ceil_lamp/corridor_ceil_lamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridor_ceil_lamp/corridor_ceil_lamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridor_ceil_lamp/corridor_ceil_lamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridor_ceil_lamp/corridor_ceil_lamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridor_ceil_lamp/corridor_ceil_lamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/decor/mirrora/mirrora.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridor_ceil_lamp/corridor_ceil_lamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridor_ceil_lamp/corridor_ceil_lamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridor_ceil_lamp/corridor_ceil_lamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridor_ceil_lamp/corridor_ceil_lamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridor_ceil_lamp/corridor_ceil_lamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridor_ceil_lamp/corridor_ceil_lamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridor_ceil_lamp/corridor_ceil_lamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridor_ceil_lamp/corridor_ceil_lamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridor_ceil_lamp/corridor_ceil_lamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridor_ceil_lamp/corridor_ceil_lamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridor_ceil_lamp/corridor_ceil_lamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/decor/mirrora/mirrora.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/decor/mirrora/mirrora.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridorlamp/corridorlamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridorlamp/corridorlamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridorlamp/corridorlamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridor_ceil_lamp/corridor_ceil_lamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridor_ceil_lamp/corridor_ceil_lamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridor_ceil_lamp/corridor_ceil_lamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridor_ceil_lamp/corridor_ceil_lamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridor_ceil_lamp/corridor_ceil_lamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridor_ceil_lamp/corridor_ceil_lamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridor_ceil_lamp/corridor_ceil_lamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridorlamp/corridorlamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridorlamp/corridorlamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridor_ceil_lamp/corridor_ceil_lamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridor_ceil_lamp/corridor_ceil_lamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridorlamp/corridorlamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridorlamp/corridorlamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridorlamp/corridorlamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridorlamp/corridorlamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridorlamp/corridorlamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridorlamp/corridorlamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridorlamp/corridorlamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridorlamp/corridorlamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridorlamp/corridorlamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridorlamp/corridorlamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/hotel_sconce001.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/hotel_sconce001.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/hotel_sconce001.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/hotel_sconce001.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/hotel_sconce001.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/hotel_sconce001.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/hotel_sconce001.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/hotel_sconce001.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/hotel_sconce001.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/hotel_sconce001.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/hotel_sconce001.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/hotel_sconce001.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/pool_ladder001.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/pool_ladder001.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/pool_ladder001.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/pool_ladder001.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_forest/utilitypole01b.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_forest/utilitypole01b.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_silo/camera.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_silo/floodlight.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_silo/camera.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_silo/floodlight.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_silo/wirepipe.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_silo/ventilationduct02large.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_silo/ventilationduct02large.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_silo/floodlight.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_silo/floodlight.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_silo/tirestack.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_silo/tirestack.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_canal/canalmap001.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_canal/canalmap001.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridor_ceil_lamp/corridor_ceil_lamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridor_ceil_lamp/corridor_ceil_lamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/urban_bush_angled_256.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/urban_bush_angled_256.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/urban_bush_angled_256.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_forest/light_security.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_forest/light_security.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/structural/la/empire.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/misc/giosconce/giosconce.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/misc/giosconce/giosconce.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/misc/giosconce/giosconce.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/misc/giosconce/giosconce.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/misc/giosconce/giosconce.mdl) Failed to load sound "ambient\nature\waterfall_mediumloop05.wav", file probably missing from disk/repository Failed to load sound "ambient\music\piano2.wav", file probably missing from disk/repository Failed to load sound "ambient\music\piano2.wav", file probably missing from disk/repository Failed to load sound "ambient\music\piano2.wav", file probably missing from disk/repository clientside lua startup! ========================================================== Simple Prop Protection Version 1.51 by Spacetech has loaded ========================================================== Requesting texture value from var "$dummyvar" which is not a texture value (material: NULL material) Loading cityrp.rqrs.lua setting up SetUpMove ERROR: Trying to derive entity sent_keypad_wire from non existant entity base_wire_entity! [GMC] WARNING: This addon may not work on the current gamemode: CityRP FL. That was all
06-20-2016, 03:39 PM
(This post was last modified: 09-01-2022, 01:05 AM by Fearless Community.
Edit Reason: Checked Encoding
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Please +REP me if I help'ed you in anyways
06-20-2016, 04:00 PM
(This post was last modified: 09-01-2022, 01:05 AM by Fearless Community.
Edit Reason: Checked Encoding
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Hey. Remove all your addons.
Then redownload the map from fearlessrp.net/content or find it in the workshop. If the problem still persists go to your garrysmod folder and delete the second garrysmod folder. Then start up the game again. When you have gone through these options join the server and make a cup of coffee as the loading screen suggests. Even if it is stuck on sending client info again, let it finnish. Give it time.
06-20-2016, 04:52 PM
(This post was last modified: 09-01-2022, 01:05 AM by Fearless Community.
Edit Reason: Checked Encoding
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Issue spotted: "[GMC] WARNING: This addon may not work on the current gamemode: CityRP FL."
Disable your shitty addons
06-21-2016, 09:14 AM
(This post was last modified: 09-01-2022, 01:05 AM by Fearless Community.
Edit Reason: Checked Encoding
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06-21-2016, 09:59 AM
(This post was last modified: 09-01-2022, 01:05 AM by Fearless Community.
Edit Reason: Checked Encoding
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(06-21-2016, 09:14 AM)Eriksen1218 Wrote:(06-20-2016, 04:52 PM)Joulle Wrote: Issue spotted: "[GMC] WARNING: This addon may not work on the current gamemode: CityRP FL." Well there must be something left in your folders if it states the same reason. Check your addons folder and get rid of everything in there. |
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