07-28-2012, 03:36 PM
(This post was last modified: 09-01-2022, 01:01 AM by Fearless Community.
Edit Reason: Checked Encoding
)
Im setting up a darkRP server (dont laugh at me please) and my weapon shipment script broke because i probably did somthing wrong. Anyone know whats wrong with it?
Please tell me or show me how to fix it. Would be much appreciated!!!
PHP Code:
AddCustomShipment("Desert eagle", "models/weapons/w_pist_deagle.mdl", "weapon_mad_deagle", 0, 10, true, 500, false, {TEAM_GUN})
AddCustomShipment("Fiveseven", "models/weapons/w_pist_fiveseven.mdl", "weapon_mad_57", 0, 10 true, 250, false, {TEAM_GUN})
AddCustomShipment("Glock", "models/weapons/w_pist_glock18.mdl", "weapon_mad_glock", 0, 10, true, 150, false, {TEAM_GUN})
AddCustomShipment("P228", "models/weapons/w_pist_p228.mdl", "weapon_mad_p228", 0, 10, true, 200, false, {TEAM_GUN})
AddCustomShipment("AK47", "models/weapons/w_rif_ak47.mdl", "weapon_mad_ak47", 3000, 5, false, nil, false, {TEAM_GUN})
AddCustomShipment("MP5", "models/weapons/w_smg_mp5.mdl", "weapon_mad_mp5", 2500, 5, false, nil, false, {TEAM_GUN})
AddCustomShipment("M4", "models/weapons/w_rif_m4a1.mdl", "weapon_mad_m4", 3000, 5, false, nil, false, {TEAM_GUN})
AddCustomShipment("TMP", "models/weapons/w_smg_tmp.mdl", "weapon_mad_tmp", 2500, 5, false, nil, false, {TEAM_GUN})
AddCustomShipment("M3 Super", "models/weapons/w_shot_m3super90.mdl", "weapon_mad_m3", 2750, 5, false, nil, false, {TEAM_GUN})
AddCustomShipment("M4 Super", "models/weapons/w_shot_xm1014.mdl", "weapon_mad_xm1014", 3500, 5, false, nil, false, {TEAM_GUN})
AddEntity("Drug lab", "drug_lab", "models/props_lab/crematorcase.mdl", 400, 3, "/buydruglab", {TEAM_GANG, TEAM_MOB})
AddEntity("Money printer", "money_printer", "models/props_c17/consolebox01a.mdl", 1000, 2, "/buymoneyprinter")
AddEntity("Microwave", "microwave", "models/props/cs_office/microwave.mdl", 400, 1, "/buymicrowave", TEAM_COOK)
AddEntity("Gun lab", "gunlab", "models/props_c17/TrapPropeller_Engine.mdl", 500, 1, "/buygunlab", TEAM_GUN)
/*
How to add custom vehicles:
FIRST
go ingame, type rp_getvehicles for available vehicles!
then:
AddCustomVehicle(<One of the vehicles from the rp_getvehicles list>, <Model of the vehicle>, <Price of the vehicle>, <OPTIONAL jobs that can buy the vehicle>)
Examples:
Add those lines under your custom shipments. At the bottom of this file or in data/CustomShipments.txt
HOW TO ADD CUSTOM SHIPMENTS:
AddCustomShipment("<Name of the shipment(no spaces)>"," <the model that the shipment spawns(should be the world model...)>", "<the classname of the weapon>", <the price of one shipment>, <how many guns there are in one shipment>, <OPTIONAL: true/false sold seperately>, <OPTIONAL: price when sold seperately>, < true/false OPTIONAL: /buy only = true> , OPTIONAL which classes can buy the shipment, OPTIONAL: the model of the shipment)
Notes:
MODEL: you can go to Q and then props tab at the top left then search for w_ and you can find all world models of the weapons!
CLASSNAME OF THE WEAPON
there are half-life 2 weapons you can add:
weapon_pistol
weapon_smg1
weapon_ar2
weapon_rpg
weapon_crowbar
weapon_physgun
weapon_357
weapon_crossbow
weapon_slam
weapon_bugbait
weapon_frag
weapon_physcannon
weapon_shotgun
gmod_tool
But you can also add the classnames of Lua weapons by going into the weapons/ folder and look at the name of the folder of the weapon you want.
Like the player possessor swep in addons/Player Possessor/lua/weapons You see a folder called weapon_posessor
This means the classname is weapon_posessor
YOU CAN ADD ITEMS/ENTITIES TOO! but to actually make the entity you have to press E on the thing that the shipment spawned, BUT THAT'S OK!
YOU CAN MAKE GUNDEALERS ABLE TO SELL MEDKITS!
true/false: Can the weapon be sold seperately?(with /buy name) if you want yes then say true else say no
the price of sold seperate is the price it is when you do /buy name. Of course you only have to fill this in when sold seperate is true.
EXAMPLES OF CUSTOM SHIPMENTS(remove the // to activate it): */
//AddCustomShipment("HL2pistol", "models/weapons/W_pistol.mdl", "weapon_pistol", 500, 10, false, 200, false, {TEAM_GUN, TEAM_MEDIC})
--EXAMPLE OF AN ENTITY(in this case a medkit)
--AddCustomShipment("bball", "models/Combine_Helicopter/helicopter_bomb01.mdl", "sent_ball", 100, 10, false, 10, false, {TEAM_GUN}, "models/props_c17/oildrum001_explosive.mdl")
--EXAMPLE OF A BOUNCY BALL: NOTE THAT YOU HAVE TO PRESS E REALLY QUICKLY ON THE BOMB OR YOU'LL EAT THE BALL LOL
--AddCustomShipment("bball", "models/Combine_Helicopter/helicopter_bomb01.mdl", "sent_ball", 100, 10, true, 10, true)
-- ADD CUSTOM SHIPMENTS HERE(next line):
Please tell me or show me how to fix it. Would be much appreciated!!!