Community Update - Future of Events
#11
Oh sire would you please be so fond to enlighten me with your big words..

I wrote that it can be distributed in an unhealthy way - which as you mentioned yourself is a "felt" inflation. I am deeply saddened that this is the most entertaining argument on this forum.
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#12
Disallowing casinos is such a counter productive move. Why limit the amount of establishments allowed on a cityrp server. Every other type of passiveRp is extremely unrewarding for most players while setting up a casino lets players make good money while contributing to the liveliness of the city. Everything from shitty spin the wheels to establishments like the Lucky 7 were main hotspots for a reason. Also you are really clueless if you think inflation had anything to do with casinos. If anything one could view it as anti-inflationary considering it took away a large percent of the money supply and landed in the pockets of few.
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#13
Why are you so hung up on casinos? It pains me that you are, because it was really not the point of my outburst in the first place. I would rather you focus your attention on trying to understand how additional money systems like farming ruined the economy than keep going on about casinos - I wish I didn't even mention it at this point - Jesus.
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#14
(03-19-2025, 01:27 PM)Haarek Wrote: Why are you so hung up on casinos? It pains me that you are, because it was really not the point of my outburst in the first place. I would rather you focus your attention on trying to understand how additional money systems like farming ruined the economy than keep going on about casinos - I wish I didn't even mention it at this point - Jesus.

I think if we're going to address inflation for the server, certain money sinks need to be implemented if those roles like farming and mining return, the issue wasn't its ability to generate money but rather the low costs required in doing so as well as its uncontestable passive earning. Upkeep fees of some kind are a great way to offset this, Red Dead for one example regularly bills player's funds for stable and camp upkeeps simply for having them be used. This in combination with continues need to eat and purchase items for play kept overall inflation rates low for players playing often. There is lots of ways to implement charges of some kind to address inflation, however removing moneypacks will be the largest aid to this problem preventing pay-to-win flooding the market with cash.
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#15
(03-29-2025, 04:59 AM)Ludo Wrote:
(03-19-2025, 01:27 PM)Haarek Wrote: Why are you so hung up on casinos? It pains me that you are, because it was really not the point of my outburst in the first place. I would rather you focus your attention on trying to understand how additional money systems like farming ruined the economy than keep going on about casinos - I wish I didn't even mention it at this point - Jesus.

however removing moneypacks will be the largest aid to this problem preventing pay-to-win flooding the market with cash.

Totally agree with everything except this. Mainly because money packs worked "fine". it wasn't up until the addition of the mining system and farming that everything completely derailed. However I understand how you might feel otherwise as I remember you spent a considerable amount of money on moneypacks - I do not think however this is the mean of the average player.

Here's my outlook in terms of the economy - I wrote this in 2022:
https://fearlessrp.net/showthread.php?ti...#pid880397
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